From c5ff05209602584c388c8263b65395a0b8f1d22f Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Wed, 26 May 2021 16:31:25 +0900
Subject: [PATCH] Change `internal` to `public`

---
 osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
index 0f6b6d1afa..b81e9fe3c5 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
@@ -280,13 +280,13 @@ namespace osu.Game.Rulesets.Osu.Mods
 
         private struct RandomObjectInfo
         {
-            internal float AngleRad { get; set; }
+            public float AngleRad { get; set; }
 
-            internal Vector2 PositionOriginal { get; }
-            internal Vector2 PositionRandomised { get; set; }
+            public Vector2 PositionOriginal { get; }
+            public Vector2 PositionRandomised { get; set; }
 
-            internal Vector2 EndPositionOriginal { get; }
-            internal Vector2 EndPositionRandomised { get; set; }
+            public Vector2 EndPositionOriginal { get; }
+            public Vector2 EndPositionRandomised { get; set; }
 
             public RandomObjectInfo(OsuHitObject hitObject)
             {