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Fix typo in log when beatmap fails to load
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Edit
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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Logger.Error(e, "Could not load beatmap successfully!");
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return;
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}
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@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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Logger.Error(e, "Could not load beatmap successfully!");
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//couldn't load, hard abort!
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return null;
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}
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