Merge pull request #26543 from peppy/offset-toast-limit

Only display offset toast when in local gameplay
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Bartłomiej Dach 2024-01-15 19:19:21 +01:00 committed by GitHub
commit c5a276a7de
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2 changed files with 10 additions and 6 deletions

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@ -461,12 +461,6 @@ namespace osu.Game.Screens.Play
OnRetry = () => Restart(),
OnQuit = () => PerformExit(true),
},
new GameplayOffsetControl
{
Margin = new MarginPadding(20),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
};

View File

@ -8,6 +8,7 @@ using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -59,6 +60,15 @@ namespace osu.Game.Screens.Play
}
AddInternal(new PlayerTouchInputDetector());
// We probably want to move this display to something more global.
// Probably using the OSD somehow.
AddInternal(new GameplayOffsetControl
{
Margin = new MarginPadding(20),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)