Fix still inverted condition

This commit is contained in:
Dan Balasescu 2022-09-08 19:42:09 +09:00
parent 8de896a393
commit c585f08a3b

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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
AddAssert("sprites not present", () => !sprites.All(s => s.IsPresent));
AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
}
[Test]