diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 1e870dac68..ac77a93239 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public double AimStrain { get; set; } public double SpeedStrain { get; set; } - public double FlashlightStrain { get; set; } + public double FlashlightRating { get; set; } public double ApproachRate { get; set; } public double OverallDifficulty { get; set; } public int HitCircleCount { get; set; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index b0dd4dc9b0..28b2174071 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty Mods = mods, AimStrain = aimRating, SpeedStrain = speedRating, - FlashlightStrain = flashlightRating, + FlashlightRating = flashlightRating, ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, OverallDifficulty = (80 - hitWindowGreat) / 6, MaxCombo = maxCombo, diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index f9a3423eab..bf4d92652c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (!mods.Any(h => h is OsuModFlashlight)) return 0.0; - double rawFlashlight = Attributes.FlashlightStrain; + double rawFlashlight = Attributes.FlashlightRating; if (mods.Any(m => m is OsuModTouchDevice)) rawFlashlight = Math.Pow(rawFlashlight, 0.8);