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https://github.com/ppy/osu
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Use colours to distinguish buttons better
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a633fcdb49
commit
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK;
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@ -30,7 +31,7 @@ namespace osu.Game.Screens.Edit.Timing
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -59,6 +60,7 @@ namespace osu.Game.Screens.Edit.Timing
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Action = delete,
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Action = delete,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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BackgroundColour = colours.Red3,
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},
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},
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addButton = new RoundedButton
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addButton = new RoundedButton
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{
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{
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@ -66,6 +68,7 @@ namespace osu.Game.Screens.Edit.Timing
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Size = new Vector2(160, 30),
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Size = new Vector2(160, 30),
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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BackgroundColour = colours.Green3,
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},
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},
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new RoundedButton
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new RoundedButton
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{
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{
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