mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Remove references to PassThrough.
This commit is contained in:
parent
0bd3138887
commit
c4ca18eeba
@ -152,7 +152,6 @@ namespace osu.Game.Screens.Play
|
||||
playerInputManager = new PlayerInputManager(game.Host)
|
||||
{
|
||||
Clock = new InterpolatingFramedClock(sourceClock),
|
||||
PassThrough = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitRenderer,
|
||||
@ -196,7 +195,6 @@ namespace osu.Game.Screens.Play
|
||||
if (canPause || force)
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = true;
|
||||
scoreOverlay.KeyCounter.IsCounting = false;
|
||||
pauseOverlay.Retries = RestartCount;
|
||||
pauseOverlay.Show();
|
||||
@ -212,7 +210,6 @@ namespace osu.Game.Screens.Play
|
||||
public void Resume()
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = false;
|
||||
scoreOverlay.KeyCounter.IsCounting = true;
|
||||
pauseOverlay.Hide();
|
||||
sourceClock.Start();
|
||||
|
Loading…
Reference in New Issue
Block a user