Apply requested changes

This commit is contained in:
WebFreak001 2018-11-28 12:36:21 +01:00
parent ac2c2b1499
commit c4c2191500
2 changed files with 25 additions and 11 deletions

View File

@ -2,10 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -28,9 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections
private static readonly SkinInfo random_skin_info = new RandomSkinInfo();
private SkinManager skins;
private SkinInfo[] usableSkins;
private readonly Random random = new Random();
private List<SkinInfo> usableSkins;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
@ -65,10 +65,10 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
usableSkins = skins.GetAllUsableSkins().ToArray();
usableSkins = skins.GetAllUsableSkins();
skinDropdown.Bindable = dropdownBindable;
skinDropdown.Items = usableSkins.Length > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins;
resetSkinButtons();
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
@ -86,15 +86,29 @@ namespace osu.Game.Overlays.Settings.Sections
private void randomizeSkin()
{
int n = usableSkins.Length;
int n = usableSkins.Count();
if (n > 1)
configBindable.Value = (configBindable.Value + random.Next(n - 1) + 1) % n; // make sure it's always a different one
configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one
else
configBindable.Value = 0;
}
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
private void itemRemoved(SkinInfo s) => Schedule(() =>
{
usableSkins.RemoveAll(i => i.ID == s.ID);
resetSkinButtons();
});
private void itemAdded(SkinInfo s) => Schedule(() =>
{
usableSkins.Add(s);
resetSkinButtons();
});
private void resetSkinButtons()
{
skinDropdown.Items = usableSkins.Count() > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins;
}
protected override void Dispose(bool isDisposing)
{

View File

@ -31,7 +31,7 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
@ -42,7 +42,7 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo