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https://github.com/ppy/osu
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Fix transfer of teams in the case loser and winner progression are equal
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Tournament.Components;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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@ -91,23 +92,50 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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private void updateProgression()
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{
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var progression = Pairing.Progression?.Value;
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if (progression != null)
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if (!Pairing.Completed)
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{
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bool progressionAbove = progression.ID < Pairing.ID;
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// ensure we clear any of our teams from our progression.
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// this is not pretty logic but should suffice for now.
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if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team1.Value == Pairing.Team1.Value)
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Pairing.Progression.Value.Team1.Value = null;
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var destinationForWinner = progressionAbove || progression.Team1.Value != null && progression.Team1.Value != Pairing.Team1.Value && progression.Team1.Value != Pairing.Team2.Value ? progression.Team2 : progression.Team1;
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destinationForWinner.Value = Pairing.Winner;
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if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team2.Value == Pairing.Team2.Value)
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Pairing.Progression.Value.Team2.Value = null;
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if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team1.Value == Pairing.Team1.Value)
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Pairing.LosersProgression.Value.Team1.Value = null;
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if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team2.Value == Pairing.Team2.Value)
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Pairing.LosersProgression.Value.Team2.Value = null;
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}
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else
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{
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transferProgression(Pairing.Progression?.Value, Pairing.Winner);
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transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser);
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}
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}
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private void transferProgression(MatchPairing destination, TournamentTeam team)
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{
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if (destination == null) return;
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bool progressionAbove = destination.ID < Pairing.ID;
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Bindable<TournamentTeam> destinationTeam;
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// check for the case where we have already transferred out value
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if (destination.Team1.Value == team)
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destinationTeam = destination.Team1;
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else if (destination.Team2.Value == team)
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destinationTeam = destination.Team2;
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else
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{
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destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
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if (destinationTeam.Value != null)
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destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
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}
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if ((progression = Pairing.LosersProgression?.Value) != null)
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{
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bool progressionAbove = progression.ID < Pairing.ID;
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var destinationForLoser = progressionAbove || progression.Team1.Value != null && progression.Team1.Value != Pairing.Team1.Value && progression.Team1.Value != Pairing.Team2.Value ? progression.Team2 : progression.Team1;
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destinationForLoser.Value = Pairing.Loser;
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}
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destinationTeam.Value = team;
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}
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private void updateWinConditions()
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