Fix one case of difficulty calculation no longer accounting for leniency

This commit is contained in:
Dean Herbert 2023-10-03 19:08:59 +09:00
parent 70ec4b060a
commit c4992d3479

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@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (slider.LazyEndPosition != null)
return;
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime + SliderEventGenerator.TAIL_LENIENCY - slider.StartTime;
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
if (endTimeMin % 2 >= 1)