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Fix one case of difficulty calculation no longer accounting for leniency
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@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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if (slider.LazyEndPosition != null)
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return;
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slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
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slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime + SliderEventGenerator.TAIL_LENIENCY - slider.StartTime;
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double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
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if (endTimeMin % 2 >= 1)
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