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https://github.com/ppy/osu
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Merge pull request #18603 from peppy/fix-import-dialog
Add placeholder when no results are visible at song select
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commit
c43670fcd9
@ -609,8 +609,6 @@ namespace osu.Game.Tests.Visual.Navigation
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;
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protected override bool DisplayStableImportPrompt => false;
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}
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}
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}
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@ -18,6 +18,7 @@ using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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@ -80,6 +81,37 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("delete all beatmaps", () => manager?.Delete());
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}
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[Test]
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public void TestPlaceholderBeatmapPresence()
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{
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createSongSelect();
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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addRulesetImportStep(0);
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AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
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AddStep("delete all beatmaps", () => manager?.Delete());
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestPlaceholderConvertSetting()
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{
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changeRuleset(2);
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addRulesetImportStep(0);
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AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
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createSongSelect();
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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AddStep("click link in placeholder", () => getPlaceholder().ChildrenOfType<DrawableLinkCompiler>().First().TriggerClick());
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AddUntilStep("convert setting changed", () => config.Get<bool>(OsuSetting.ShowConvertedBeatmaps));
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestSingleFilterOnEnter()
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{
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@ -941,6 +973,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
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private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
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@ -98,6 +98,8 @@ namespace osu.Game.Screens.Select
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protected readonly CarouselScrollContainer Scroll;
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private readonly NoResultsPlaceholder noResultsPlaceholder;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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// todo: only used for testing, maybe remove.
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@ -171,7 +173,8 @@ namespace osu.Game.Screens.Select
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Scroll = new CarouselScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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noResultsPlaceholder = new NoResultsPlaceholder()
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}
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};
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}
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@ -649,8 +652,18 @@ namespace osu.Game.Screens.Select
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// First we iterate over all non-filtered carousel items and populate their
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// vertical position data.
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if (revalidateItems)
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{
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updateYPositions();
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if (visibleItems.Count == 0)
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{
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noResultsPlaceholder.Filter = activeCriteria;
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noResultsPlaceholder.Show();
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}
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else
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noResultsPlaceholder.Hide();
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}
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// if there is a pending scroll action we apply it without animation and transfer the difference in position to the panels.
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// this is intentionally applied before updating the visible range below, to avoid animating new items (sourced from pool) from locations off-screen, as it looks bad.
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if (pendingScrollOperation != PendingScrollOperation.None)
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@ -1,33 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Select
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{
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public class ImportFromStablePopup : PopupDialog
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{
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public ImportFromStablePopup(Action importFromStable)
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{
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HeaderText = @"You have no beatmaps!";
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BodyText = "Would you like to import your beatmaps, skins, collections and scores from an existing osu!stable installation?\nThis will create a second copy of all files on disk.";
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Icon = FontAwesome.Solid.Plane;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes please!",
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Action = importFromStable
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},
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new PopupDialogCancelButton
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{
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Text = @"No, I'd like to start from scratch",
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},
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};
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}
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}
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}
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145
osu.Game/Screens/Select/NoResultsPlaceholder.cs
Normal file
145
osu.Game/Screens/Select/NoResultsPlaceholder.cs
Normal file
@ -0,0 +1,145 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Select
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{
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public class NoResultsPlaceholder : VisibilityContainer
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{
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private FilterCriteria? filter;
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private LinkFlowContainer textFlow = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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public FilterCriteria Filter
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{
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set
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{
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if (filter == value)
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return;
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filter = value;
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Scheduler.AddOnce(updateText);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Masking = true;
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CornerRadius = 10;
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Width = 300;
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AutoSizeAxes = Axes.Y;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Gray2,
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RelativeSizeAxes = Axes.Both,
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},
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new SpriteIcon
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{
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Icon = FontAwesome.Regular.SadTear,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding(10),
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Size = new Vector2(50),
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},
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textFlow = new LinkFlowContainer
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{
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Y = 60,
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Padding = new MarginPadding(10),
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TextAnchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(600, Easing.OutQuint);
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Scheduler.AddOnce(updateText);
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}
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protected override void PopOut()
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{
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this.FadeOut(200, Easing.OutQuint);
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}
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private void updateText()
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{
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// TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions.
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// Bounce should play every time the filter criteria is updated.
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this.ScaleTo(0.9f)
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.ScaleTo(1f, 1000, Easing.OutElastic);
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textFlow.Clear();
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if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null)
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{
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textFlow.AddParagraph("No beatmaps found!");
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textFlow.AddParagraph(string.Empty);
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textFlow.AddParagraph("Consider using the \"");
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textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show());
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textFlow.AddText("\" to download or import some beatmaps!");
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}
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else
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{
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textFlow.AddParagraph("No beatmaps match your filter criteria!");
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textFlow.AddParagraph(string.Empty);
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if (string.IsNullOrEmpty(filter?.SearchText))
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{
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// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
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// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
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if (filter?.Ruleset.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
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{
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textFlow.AddParagraph("Beatmaps may be available by ");
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textFlow.AddLink("enabling automatic conversion", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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textFlow.AddText("!");
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}
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}
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else
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{
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textFlow.AddParagraph("You can try ");
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textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText);
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textFlow.AddText(" for this query.");
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}
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}
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// TODO: add clickable link to reset criteria.
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}
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}
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}
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@ -28,7 +28,6 @@ using osuTK.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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@ -37,7 +36,6 @@ using osu.Game.Graphics.UserInterface;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Game.Screens.Play;
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using osu.Game.Database;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Select
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@ -59,8 +57,6 @@ namespace osu.Game.Screens.Select
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protected virtual bool ShowFooter => true;
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protected virtual bool DisplayStableImportPrompt => legacyImportManager?.SupportsImportFromStable == true;
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public override bool? AllowTrackAdjustments => true;
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/// <summary>
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@ -94,14 +90,13 @@ namespace osu.Game.Screens.Select
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protected Container LeftArea { get; private set; }
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private BeatmapInfoWedge beatmapInfoWedge;
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private IDialogOverlay dialogOverlay;
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[Resolved(canBeNull: true)]
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved(CanBeNull = true)]
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private LegacyImportManager legacyImportManager { get; set; }
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protected ModSelectOverlay ModSelect { get; private set; }
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protected Sample SampleConfirm { get; private set; }
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@ -127,7 +122,7 @@ namespace osu.Game.Screens.Select
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internal IOverlayManager OverlayManager { get; private set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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@ -289,26 +284,9 @@ namespace osu.Game.Screens.Select
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
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}
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dialogOverlay = dialog;
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sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty");
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sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand");
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SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
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if (dialogOverlay != null)
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{
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Schedule(() =>
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{
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// if we have no beatmaps, let's prompt the user to import from over a stable install if he has one.
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if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null && DisplayStableImportPrompt)
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{
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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Task.Run(() => legacyImportManager.ImportFromStableAsync(StableContent.All));
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}));
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}
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});
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}
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}
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protected override void LoadComplete()
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