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https://github.com/ppy/osu
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Fix test button references
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ee4beefd95
commit
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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing;
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@ -77,34 +77,6 @@ namespace osu.Game.Tests.Visual.Editing
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timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
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timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
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}
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}
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[Test]
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public void TestNoop()
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{
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AddStep("do nothing", () => { });
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}
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[Test]
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public void TestTapThenReset()
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{
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.Last()
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First()
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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}
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[Test]
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[Test]
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public void TestBasic()
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public void TestBasic()
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{
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{
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@ -115,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("click tap button", () =>
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AddStep("click tap button", () =>
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{
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{
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control.ChildrenOfType<RoundedButton>()
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control.ChildrenOfType<OsuButton>()
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.Last()
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.Last()
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.TriggerClick();
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.TriggerClick();
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});
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});
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@ -129,6 +101,28 @@ namespace osu.Game.Tests.Visual.Editing
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});
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});
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}
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}
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[Test]
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public void TestTapThenReset()
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{
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<OsuButton>()
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.Last()
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<OsuButton>()
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.First()
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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Beatmap.Disabled = false;
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Beatmap.Disabled = false;
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