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https://github.com/ppy/osu
synced 2024-12-27 09:23:15 +00:00
Pass room into RoomSettingsOverlay
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parent
1fd746524d
commit
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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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SelectedRoom.Value = new Room();
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Child = settings = new TestRoomSettings
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Child = settings = new TestRoomSettings(SelectedRoom.Value)
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible }
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@ -118,6 +118,11 @@ namespace osu.Game.Tests.Visual.Playlists
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public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;
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public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
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public TestRoomSettings(Room room)
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: base(room)
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{
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}
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}
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private class TestDependencies : OnlinePlayTestSceneDependencies
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@ -9,6 +9,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Rooms;
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using osuTK;
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using osuTK.Graphics;
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@ -27,8 +28,12 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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protected abstract bool IsLoading { get; }
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protected RoomSettingsOverlay()
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private readonly Room room;
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protected RoomSettingsOverlay(Room room)
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{
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this.room = room;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 10;
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@ -37,12 +42,12 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(Settings = CreateSettings());
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Add(Settings = CreateSettings(room));
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}
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protected abstract void SelectBeatmap();
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protected abstract OnlinePlayComposite CreateSettings();
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protected abstract OnlinePlayComposite CreateSettings(Room room);
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protected override void PopIn()
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{
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@ -184,7 +184,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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RelativeSizeAxes = Axes.Both,
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// Resolves 1px masking errors between the settings overlay and the room panel.
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Padding = new MarginPadding(-1),
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Child = settingsOverlay = CreateRoomSettingsOverlay()
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Child = settingsOverlay = CreateRoomSettingsOverlay(Room)
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}
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},
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},
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@ -406,7 +406,8 @@ namespace osu.Game.Screens.OnlinePlay.Match
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/// <summary>
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/// Creates the room settings overlay.
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/// </summary>
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protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay();
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/// <param name="room"></param>
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protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room);
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private class UserModSelectOverlay : LocalPlayerModSelectOverlay
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{
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@ -37,15 +37,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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protected override bool IsLoading => ongoingOperationTracker.InProgress.Value;
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public MultiplayerMatchSettingsOverlay(Room room)
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: base(room)
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{
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}
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protected override void SelectBeatmap() => settings.SelectBeatmap();
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protected override OnlinePlayComposite CreateSettings()
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=> settings = new MatchSettings
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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SettingsApplied = Hide
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};
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protected override OnlinePlayComposite CreateSettings(Room room) => settings = new MatchSettings(room)
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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SettingsApplied = Hide
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};
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protected class MatchSettings : OnlinePlayComposite
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{
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@ -73,9 +77,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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[Resolved]
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private MultiplayerClient client { get; set; }
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[Resolved]
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private Bindable<Room> currentRoom { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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@ -90,6 +91,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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[CanBeNull]
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private IDisposable applyingSettingsOperation;
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private readonly Room room;
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public MatchSettings(Room room)
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{
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this.room = room;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -319,24 +327,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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client.ChangeSettings(name: NameField.Text, password: PasswordTextBox.Text, matchType: TypePicker.Current.Value).ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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onSuccess(currentRoom.Value);
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onSuccess(room);
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else
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onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
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}));
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}
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else
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{
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currentRoom.Value.Name.Value = NameField.Text;
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currentRoom.Value.Availability.Value = AvailabilityPicker.Current.Value;
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currentRoom.Value.Type.Value = TypePicker.Current.Value;
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currentRoom.Value.Password.Value = PasswordTextBox.Current.Value;
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room.Name.Value = NameField.Text;
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room.Availability.Value = AvailabilityPicker.Current.Value;
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room.Type.Value = TypePicker.Current.Value;
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room.Password.Value = PasswordTextBox.Current.Value;
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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currentRoom.Value.MaxParticipants.Value = max;
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room.MaxParticipants.Value = max;
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else
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currentRoom.Value.MaxParticipants.Value = null;
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room.MaxParticipants.Value = null;
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manager?.CreateRoom(currentRoom.Value, onSuccess, onError);
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manager?.CreateRoom(room, onSuccess, onError);
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}
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}
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@ -48,9 +48,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[Resolved]
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private Bindable<Room> currentRoom { get; set; } // Todo: This should not exist.
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private readonly IBindable<bool> isConnected = new Bindable<bool>();
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[CanBeNull]
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@ -82,16 +79,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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handleRoomLost();
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}, true);
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currentRoom.BindValueChanged(room =>
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{
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if (room.NewValue == null)
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{
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// the room has gone away.
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// this could mean something happened during the join process, or an external connection issue occurred.
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// one specific scenario is where the underlying room is created, but the signalr server returns an error during the join process. this triggers a PartRoom operation (see https://github.com/ppy/osu/blob/7654df94f6f37b8382be7dfcb4f674e03bd35427/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs#L97)
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handleRoomLost();
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}
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}, true);
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if (client.Room == null)
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handleRoomLost();
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}
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protected override Drawable CreateMainContent() => new GridContainer
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@ -223,7 +212,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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OnSpectateClick = onSpectateClick
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};
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protected override RoomSettingsOverlay CreateRoomSettingsOverlay() => new MultiplayerMatchSettingsOverlay();
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protected override RoomSettingsOverlay CreateRoomSettingsOverlay(Room room) => new MultiplayerMatchSettingsOverlay(room);
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protected override void UpdateMods()
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{
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Specialized;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -32,15 +31,19 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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protected override bool IsLoading => settings.IsLoading; // should probably be replaced with an OngoingOperationTracker.
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public PlaylistsRoomSettingsOverlay(Room room)
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: base(room)
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{
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}
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protected override void SelectBeatmap() => settings.SelectBeatmap();
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protected override OnlinePlayComposite CreateSettings()
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=> settings = new MatchSettings
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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EditPlaylist = () => EditPlaylist?.Invoke()
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};
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protected override OnlinePlayComposite CreateSettings(Room room) => settings = new MatchSettings(room)
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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EditPlaylist = () => EditPlaylist?.Invoke()
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};
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protected class MatchSettings : OnlinePlayComposite
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{
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@ -66,8 +69,12 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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[Resolved(CanBeNull = true)]
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private IRoomManager manager { get; set; }
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[Resolved]
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private Bindable<Room> currentRoom { get; set; }
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private readonly Room room;
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public MatchSettings(Room room)
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{
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this.room = room;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -333,7 +340,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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Duration.Value = DurationField.Current.Value;
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manager?.CreateRoom(currentRoom.Value, onSuccess, onError);
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manager?.CreateRoom(room, onSuccess, onError);
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loadingLayer.Show();
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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AddInternal(selectionPollingComponent = new SelectionPollingComponent());
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AddInternal(selectionPollingComponent = new SelectionPollingComponent(Room));
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}
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protected override void LoadComplete()
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@ -183,7 +183,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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OnStart = StartPlay
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};
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protected override RoomSettingsOverlay CreateRoomSettingsOverlay() => new PlaylistsRoomSettingsOverlay
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protected override RoomSettingsOverlay CreateRoomSettingsOverlay(Room room) => new PlaylistsRoomSettingsOverlay(room)
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{
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EditPlaylist = () =>
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{
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