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Rename drag blueprint selection method for discoverability
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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AddRangeInternal(new[]
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{
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DragBox = CreateDragBox(select),
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DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
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selectionHandler,
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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selectionHandler.CreateProxy(),
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@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Select all masks in a given rectangle selection area.
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/// </summary>
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/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
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private void select(RectangleF rect)
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private void selectBlueprintsFromDragRectangle(RectangleF rect)
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{
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foreach (var blueprint in SelectionBlueprints)
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{
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