mirror of
https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
Merge remote-tracking branch 'upstream/master' into catch-hyperdash-fruit-colouring
This commit is contained in:
commit
c2e31f53f1
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.319.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -143,14 +143,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var ourRadius = fruit.DisplayRadius;
|
||||
float theirRadius = 0;
|
||||
|
||||
const float allowance = 6;
|
||||
const float allowance = 10;
|
||||
|
||||
while (caughtFruit.Any(f =>
|
||||
f.LifetimeEnd == double.MaxValue &&
|
||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||
{
|
||||
var diff = (ourRadius + theirRadius) / allowance;
|
||||
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
||||
fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
||||
fruit.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -26,13 +27,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
// We don't need to fully convert, just create the converter
|
||||
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
||||
|
||||
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
||||
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
||||
|
||||
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
var isSpecial = stage.IsSpecialColumn(counter);
|
||||
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
|
||||
|
||||
if ((activeColumns & 1) > 0)
|
||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||
@ -59,17 +54,15 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
int keys = 0;
|
||||
|
||||
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
||||
|
||||
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
||||
|
||||
var specialColumns = new List<int>();
|
||||
|
||||
for (int i = 0; i < converter.TargetColumns; i++)
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (stage.IsSpecialColumn(i))
|
||||
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
|
||||
specialColumns.Add(i);
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -196,6 +197,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||
// this can only be done after we stop using LegacyLastTick.
|
||||
if (TailCircle.Result.Type != HitResult.Miss)
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderRepeatJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
|
||||
}
|
||||
}
|
||||
|
31
osu.Game.Tests/Resources/storyboard_no_video.osu
Normal file
31
osu.Game.Tests/Resources/storyboard_no_video.osu
Normal file
@ -0,0 +1,31 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
//Background and Video events
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"video.avi"
|
||||
//Break Periods
|
||||
//Storyboard Layer 0 (Background)
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Layer 4 (Overlay)
|
||||
//Storyboard Sound Samples
|
||||
|
||||
[TimingPoints]
|
||||
1674,333.333333333333,4,2,1,70,1,0
|
||||
1674,-100,4,2,1,70,0,0
|
||||
3340,-100,4,2,1,70,0,0
|
||||
3507,-100,4,2,1,70,0,0
|
||||
3673,-100,4,2,1,70,0,0
|
||||
|
||||
[Colours]
|
||||
Combo1 : 240,80,80
|
||||
Combo2 : 171,252,203
|
||||
Combo3 : 128,128,255
|
||||
Combo4 : 249,254,186
|
||||
|
||||
[HitObjects]
|
||||
148,303,1674,5,6,3:2:0:0:
|
||||
378,252,1840,1,0,0:0:0:0:
|
||||
389,270,2340,5,2,0:1:0:0:
|
@ -3,8 +3,10 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -23,10 +25,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () =>
|
||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
||||
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
public class TestSceneBreakTracker : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
|
||||
private readonly TestBreakTracker breakTracker;
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
||||
public TestSceneBreakTracker()
|
||||
{
|
||||
Add(breakOverlay = new TestBreakOverlay(true));
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
breakTracker = new TestBreakTracker(),
|
||||
breakOverlay = new BreakOverlay(true, null)
|
||||
{
|
||||
ProcessCustomClock = false,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
breakOverlay.Clock = breakTracker.Clock;
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
breakTracker.ProgressTime();
|
||||
return breakTracker.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
private class TestBreakTracker : BreakTracker
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
public readonly FramedClock FramedManualClock;
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
public TestBreakTracker()
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
FramedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
||||
FramedManualClock.ProcessFrame();
|
||||
Update();
|
||||
}
|
||||
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
@ -9,8 +9,12 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -54,7 +58,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
State = { Value = Visibility.Visible },
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboard()
|
||||
{
|
||||
AddStep("Restart", restart);
|
||||
AddToggleStep("Passing", passing =>
|
||||
{
|
||||
@ -62,6 +70,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardMissingVideo()
|
||||
{
|
||||
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -94,5 +108,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
storyboardContainer.Add(storyboard);
|
||||
decoupledClock.ChangeSource(working.Track);
|
||||
}
|
||||
|
||||
private void loadStoryboardNoVideo()
|
||||
{
|
||||
if (storyboard != null)
|
||||
storyboardContainer.Remove(storyboard);
|
||||
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
Storyboard sb;
|
||||
|
||||
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
|
||||
using (var bfr = new LineBufferedReader(str))
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
sb = decoder.Decode(bfr);
|
||||
}
|
||||
|
||||
storyboard = sb.CreateDrawable(Beatmap.Value);
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
decoupledClock.ChangeSource(Beatmap.Value.Track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestInstantLoad()
|
||||
{
|
||||
// visual only, very impossible to test this using asserts.
|
||||
|
||||
AddStep("load immediately", () =>
|
||||
{
|
||||
loader = new TestLoader();
|
||||
@ -46,12 +44,17 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
LoadScreen(loader);
|
||||
});
|
||||
|
||||
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
|
||||
spinnerNotPresentOrHidden();
|
||||
|
||||
AddUntilStep("loaded", () => loader.ScreenLoaded);
|
||||
AddUntilStep("not current", () => !loader.IsCurrentScreen());
|
||||
|
||||
spinnerNotPresentOrHidden();
|
||||
}
|
||||
|
||||
private void spinnerNotPresentOrHidden() =>
|
||||
AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0);
|
||||
|
||||
[Test]
|
||||
public void TestDelayedLoad()
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
/// <summary>
|
||||
/// Whether player is in break time.
|
||||
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// </summary>
|
||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
@ -56,24 +57,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
},
|
||||
};
|
||||
|
||||
rawInputToggle.ValueChanged += enabled =>
|
||||
if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
|
||||
{
|
||||
// this is temporary until we support per-handler settings.
|
||||
const string raw_mouse_handler = @"OsuTKRawMouseHandler";
|
||||
const string standard_mouse_handler = @"OsuTKMouseHandler";
|
||||
|
||||
ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
|
||||
};
|
||||
|
||||
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
|
||||
ignoredInputHandler.ValueChanged += handler =>
|
||||
rawInputToggle.Disabled = true;
|
||||
sensitivity.Bindable.Disabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool raw = !handler.NewValue.Contains("Raw");
|
||||
rawInputToggle.Value = raw;
|
||||
sensitivity.Bindable.Disabled = !raw;
|
||||
};
|
||||
rawInputToggle.ValueChanged += enabled =>
|
||||
{
|
||||
// this is temporary until we support per-handler settings.
|
||||
const string raw_mouse_handler = @"OsuTKRawMouseHandler";
|
||||
const string standard_mouse_handler = @"OsuTKMouseHandler";
|
||||
|
||||
ignoredInputHandler.TriggerChange();
|
||||
ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
|
||||
};
|
||||
|
||||
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
|
||||
ignoredInputHandler.ValueChanged += handler =>
|
||||
{
|
||||
bool raw = !handler.NewValue.Contains("Raw");
|
||||
rawInputToggle.Value = raw;
|
||||
sensitivity.Bindable.Disabled = !raw;
|
||||
};
|
||||
|
||||
ignoredInputHandler.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
|
||||
|
@ -344,7 +344,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
||||
/// </summary>
|
||||
public void PlaySamples() => Samples?.Play();
|
||||
public virtual void PlaySamples() => Samples?.Play();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public override Playfield Playfield => playfield.Value;
|
||||
|
||||
private Container overlays;
|
||||
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override Container Overlays => overlays;
|
||||
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||
|
||||
@ -187,11 +187,12 @@ namespace osu.Game.Rulesets.UI
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrameStableComponents,
|
||||
KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
),
|
||||
overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
Overlays,
|
||||
}
|
||||
},
|
||||
};
|
||||
@ -406,10 +407,15 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Place to put drawables above hit objects but below UI.
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability.
|
||||
/// </summary>
|
||||
public abstract Container Overlays { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Components to be run potentially multiple times in line with frame-stable gameplay.
|
||||
/// </summary>
|
||||
public abstract Container FrameStableComponents { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The frame-stable clock which is being used for playfield display.
|
||||
/// </summary>
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
{
|
||||
|
@ -45,9 +45,6 @@ namespace osu.Game.Scoring.Legacy
|
||||
if (workingBeatmap is DummyWorkingBeatmap)
|
||||
throw new BeatmapNotFoundException();
|
||||
|
||||
currentBeatmap = workingBeatmap.Beatmap;
|
||||
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
|
||||
|
||||
scoreInfo.User = new User { Username = sr.ReadString() };
|
||||
|
||||
// MD5Hash
|
||||
@ -68,6 +65,9 @@ namespace osu.Game.Scoring.Legacy
|
||||
|
||||
scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
|
||||
|
||||
currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
|
||||
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
|
||||
|
||||
/* score.HpGraphString = */
|
||||
sr.ReadString();
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
breaks = value;
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
private readonly BreakInfo info;
|
||||
private readonly BreakArrows breakArrows;
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
|
||||
{
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
BreakInfo info;
|
||||
|
||||
Child = fadeContainer = new Container
|
||||
{
|
||||
Alpha = 0,
|
||||
@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
};
|
||||
|
||||
if (scoreProcessor != null) bindProcessor(scoreProcessor);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null) Clock = clock;
|
||||
if (scoreProcessor != null)
|
||||
{
|
||||
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
|
||||
info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -134,42 +114,6 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable() =>
|
||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||
|| Clock.CurrentTime < gameplayStartTime
|
||||
|| scoreProcessor?.HasCompleted == true;
|
||||
|
||||
private BreakPeriod getCurrentBreak()
|
||||
{
|
||||
if (breaks?.Count > 0)
|
||||
{
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var closest = breaks[CurrentBreakIndex];
|
||||
|
||||
return closest.Contains(time) ? closest : null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
FinishTransforms(true);
|
||||
@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void bindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
|
||||
info.GradeDisplay.Current.BindTo(processor.Rank);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakTracker : Component
|
||||
{
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private IReadOnlyList<BreakPeriod> breaks;
|
||||
|
||||
public IReadOnlyList<BreakPeriod> Breaks
|
||||
{
|
||||
get => breaks;
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||
{
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||
|| Clock.CurrentTime < gameplayStartTime
|
||||
|| scoreProcessor?.HasCompleted == true;
|
||||
}
|
||||
|
||||
private BreakPeriod getCurrentBreak()
|
||||
{
|
||||
if (breaks?.Count > 0)
|
||||
{
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var closest = breaks[CurrentBreakIndex];
|
||||
|
||||
return closest.Contains(time) ? closest : null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -76,6 +76,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public BreakOverlay BreakOverlay;
|
||||
|
||||
private BreakTracker breakTracker;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
|
||||
protected HealthProcessor HealthProcessor { get; private set; }
|
||||
@ -204,7 +206,7 @@ namespace osu.Game.Screens.Play
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
|
||||
mod.ApplyToHealthProcessor(HealthProcessor);
|
||||
|
||||
BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
@ -231,12 +233,30 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
});
|
||||
|
||||
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
|
||||
{
|
||||
ScoreProcessor,
|
||||
HealthProcessor,
|
||||
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Breaks = working.Beatmap.Breaks
|
||||
}
|
||||
});
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
{
|
||||
target.AddRange(new[]
|
||||
{
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Clock = DrawableRuleset.FrameStableClock,
|
||||
ProcessCustomClock = false,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||
@ -293,20 +313,8 @@ namespace osu.Game.Screens.Play
|
||||
performImmediateExit();
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
||||
DrawableRuleset.Overlays.Add(HealthProcessor);
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
}
|
||||
|
||||
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
||||
@ -318,7 +326,7 @@ namespace osu.Game.Screens.Play
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !BreakOverlay.IsBreakTime.Value;
|
||||
&& !breakTracker.IsBreakTime.Value;
|
||||
|
||||
private IBeatmap loadPlayableBeatmap()
|
||||
{
|
||||
@ -540,7 +548,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
if (BreakOverlay.IsBreakTime.Value)
|
||||
if (breakTracker.IsBreakTime.Value)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
@ -574,8 +582,8 @@ namespace osu.Game.Screens.Play
|
||||
Background.BlurAmount.Value = 0;
|
||||
|
||||
// bind component bindables.
|
||||
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
@ -657,7 +665,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, gameplayBeatmap).Encode(stream);
|
||||
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
}
|
||||
|
@ -55,6 +55,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (videoSprite == null) return;
|
||||
|
||||
using (videoSprite.BeginAbsoluteSequence(0))
|
||||
videoSprite.FadeIn(500);
|
||||
}
|
||||
|
@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.319.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.327.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -71,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.319.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.327.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -79,7 +79,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.319.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.327.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user