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Update language initialisation in line with framework LocalisationManager
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@ -24,6 +24,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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@ -686,27 +687,29 @@ namespace osu.Game
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{
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base.LoadComplete();
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foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
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var languages = Enum.GetValues(typeof(Language)).OfType<Language>();
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var mappings = languages.Select(language =>
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{
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#if DEBUG
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if (language == Language.debug)
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{
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Localisation.AddLanguage(Language.debug.ToString(), new DebugLocalisationStore());
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continue;
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}
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return new LocaleMapping("debug", new DebugLocalisationStore());
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#endif
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string cultureCode = language.ToCultureCode();
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try
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{
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Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
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return new LocaleMapping(new ResourceManagerLocalisationStore(cultureCode));
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}
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catch (Exception ex)
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{
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Logger.Error(ex, $"Could not load localisations for language \"{cultureCode}\"");
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return null;
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}
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}
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}).Where(m => m != null);
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Localisation.AddLocaleMappings(mappings);
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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// in the cursor being shown for a few frames during the intro.
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