mirror of https://github.com/ppy/osu
Fix mods not being populated
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@ -27,7 +27,7 @@ public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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if (beatmap.HitObjects.Count == 0)
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return new TaikoDifficultyAttributes();
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return new TaikoDifficultyAttributes { Mods = mods };
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return new TaikoDifficultyAttributes
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{
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