From c21805589eb2014bd07e6386b9398734e9a99dcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 22:40:04 +0800 Subject: [PATCH] Fix taiko mascot size not matching stable --- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index 7b1e31112e..e863c4c2e4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -27,7 +27,8 @@ public TaikoMascotAnimation(TaikoMascotAnimationState state) InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - animation.Scale = new Vector2(0.51f); // close enough to stable + // matches stable (https://github.com/peppy/osu-stable-reference/blob/054d0380c19aa5972be176d9d242ceb0e1630ae6/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) + animation.Scale = new Vector2(0.6f); }); RelativeSizeAxes = Axes.Both;