mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Merge pull request #1516 from smoogipoo/mod-improvements
Various improvements to make DifficultyCalculator support mods
This commit is contained in:
commit
c1fd2a3950
@ -14,11 +14,8 @@ namespace osu.Game.Rulesets.Catch
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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{
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return 0;
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}
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public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
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}
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
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public override int LegacyID => 2;
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@ -16,11 +16,8 @@ namespace osu.Game.Rulesets.Mania
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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{
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return 0;
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}
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public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
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}
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}
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
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public override int LegacyID => 3;
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@ -86,18 +86,17 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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}
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public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
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public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override string Description => @"Shuffle around the notes!";
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public override double ScoreMultiplier => 1;
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
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@ -188,6 +187,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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base.ApplyToRulesetContainer(rulesetContainer);
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}
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
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{
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User = new User { Username = "osu!topus!" },
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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -33,22 +32,29 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.06;
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}
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public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
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public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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public void ApplyToHitObject(OsuHitObject hitObject)
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{
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hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
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var slider = hitObject as Slider;
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if (slider == null)
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return;
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var newControlPoints = new List<Vector2>();
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slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
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slider.ControlPoints = newControlPoints;
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slider.Curve?.Calculate(); // Recalculate the slider curve
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}
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public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
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{
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rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Y));
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rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
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{
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var newControlPoints = new List<Vector2>();
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s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
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s.ControlPoints = newControlPoints;
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s.Curve?.Calculate(); // Recalculate the slider curve
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});
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
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@ -16,19 +17,25 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
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private const int section_length = 400;
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private const double difficulty_multiplier = 0.0675;
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public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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public OsuDifficultyCalculator(Beatmap beatmap)
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: base(beatmap)
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{
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}
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public OsuDifficultyCalculator(Beatmap beatmap, Mod[] mods)
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: base(beatmap, mods)
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{
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}
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protected override void PreprocessHitObjects()
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{
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foreach (OsuHitObject h in Objects)
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foreach (OsuHitObject h in Beatmap.HitObjects)
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(h as Slider)?.Curve?.Calculate();
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
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OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects);
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Skill[] skills =
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{
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new Aim(),
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@ -67,6 +74,6 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
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return starRating;
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}
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protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(Beatmap beatmap) => new OsuBeatmapConverter();
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}
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}
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
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public override string Description => "osu!";
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@ -36,12 +36,12 @@ namespace osu.Game.Rulesets.Taiko
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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// Fill our custom DifficultyHitObject class, that carries additional information
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difficultyHitObjects.Clear();
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foreach (var hitObject in Objects)
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new TaikoHitObjectDifficulty(hitObject));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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@ -134,6 +134,6 @@ namespace osu.Game.Rulesets.Taiko
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return difficulty;
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}
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protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(true);
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protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter(Beatmap beatmap) => new TaikoBeatmapConverter(true);
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}
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}
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
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public override int LegacyID => 1;
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@ -3,6 +3,10 @@
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Timing;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Beatmaps
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{
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@ -10,45 +14,46 @@ namespace osu.Game.Beatmaps
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{
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protected double TimeRate = 1;
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protected abstract double CalculateInternal(Dictionary<string, string> categoryDifficulty);
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private void loadTiming()
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{
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// TODO: Handle mods
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const int audio_rate = 100;
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TimeRate = audio_rate / 100.0;
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}
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public double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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loadTiming();
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double difficulty = CalculateInternal(categoryDifficulty);
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return difficulty;
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}
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public abstract double Calculate(Dictionary<string, string> categoryDifficulty = null);
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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{
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protected readonly Beatmap Beatmap;
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protected readonly Beatmap<T> Beatmap;
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protected readonly Mod[] Mods;
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protected List<T> Objects;
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protected DifficultyCalculator(Beatmap beatmap)
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protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
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{
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Beatmap = beatmap;
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Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
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Mods = mods ?? new Mod[0];
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Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
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ApplyMods(Mods);
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PreprocessHitObjects();
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}
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protected virtual void ApplyMods(Mod[] mods)
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{
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var clock = new StopwatchClock();
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mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
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TimeRate = clock.Rate;
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
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foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
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foreach (var obj in Beatmap.HitObjects)
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mod.ApplyToHitObject(obj);
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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}
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protected virtual void PreprocessHitObjects()
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{
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}
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protected abstract BeatmapConverter<T> CreateBeatmapConverter();
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protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
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}
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}
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@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
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throw new NotImplementedException();
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}
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
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public override string Description => "dummy";
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@ -1,22 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for mods that are applied to a RulesetContainer.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
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public interface IApplicableMod<TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// Applies the mod to a RulesetContainer.
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/// </summary>
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/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
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void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
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}
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}
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20
osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
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20
osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
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@ -0,0 +1,20 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
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/// </summary>
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public interface IApplicableToHitObject<in TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
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void ApplyToHitObject(TObject hitObject);
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}
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}
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21
osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs
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21
osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
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/// </summary>
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public interface IApplicableToRulesetContainer<TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>.
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/// </summary>
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/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param>
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void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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where T : HitObject
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{
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protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
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@ -30,4 +30,4 @@ namespace osu.Game.Rulesets.Mods
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public override double ScoreMultiplier => 0;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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}
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}
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}
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets
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/// <returns></returns>
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public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null);
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public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
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@ -212,7 +212,11 @@ namespace osu.Game.Rulesets.UI
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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foreach (var mod in mods.OfType<IApplicableToHitObject<TObject>>())
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foreach (var obj in Beatmap.HitObjects)
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mod.ApplyToHitObject(obj);
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foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
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mod.ApplyToRulesetContainer(this);
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}
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@ -549,9 +549,10 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
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<Compile Include="Rulesets\Judgements\Judgement.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToHitObject.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToRulesetContainer.cs" />
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<Compile Include="Rulesets\Mods\Mod.cs" />
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<Compile Include="Rulesets\Mods\ModAutoplay.cs" />
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<Compile Include="Rulesets\Mods\ModCinema.cs" />
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