mirror of https://github.com/ppy/osu
More removal of "drag"
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8b661e624d
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@ -46,9 +46,9 @@ public abstract class SelectionBlueprint : CompositeDrawable, IStateful<Selectio
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public readonly DrawableHitObject HitObject;
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/// <summary>
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/// The screen-space position of <see cref="HitObject"/> when a drag was started.
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/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
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/// </summary>
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public Vector2 ScreenSpaceDragStartPosition { get; private set; }
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internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
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protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
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public override bool HandlePositionalInput => ShouldBeAlive;
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@ -138,7 +138,7 @@ protected override bool OnClick(ClickEvent e)
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protected override bool OnDragStart(DragStartEvent e)
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{
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ScreenSpaceDragStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
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ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
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return true;
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}
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@ -218,11 +218,9 @@ private void onBlueprintDeselected(SelectionBlueprint blueprint)
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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var dragPosition = blueprint.ScreenSpaceDragStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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// Todo: Snap dragPosition
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceDragStartPosition, dragPosition));
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
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}
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protected override void Dispose(bool isDisposing)
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