From 08d7c2df703bd60b364d43308f0bdb432f79b2e6 Mon Sep 17 00:00:00 2001 From: Poyo Date: Fri, 21 Dec 2018 16:08:08 -0800 Subject: [PATCH] Fix extra hard-rock flipping for sliders --- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index 32d2d40671..1569e868b2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Osu.Mods if (slider == null) return; - slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y); - slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y); - slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));