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Add basic argon note piece
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private void load(IScrollingInfo scrollingInfo)
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{
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RelativeSizeAxes = Axes.X;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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Height = ArgonNotePiece.NOTE_HEIGHT;
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InternalChildren = new[]
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{
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110
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonNotePiece.cs
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110
osu.Game.Rulesets.Mania/Skinning/Argon/ArgonNotePiece.cs
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@ -0,0 +1,110 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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internal class ArgonNotePiece : CompositeDrawable
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{
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public const float NOTE_HEIGHT = 42;
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public const float CORNER_RADIUS = 3;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Box colouredBox;
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private readonly Box shadow;
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public ArgonNotePiece()
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{
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RelativeSizeAxes = Axes.X;
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Height = NOTE_HEIGHT;
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CornerRadius = CORNER_RADIUS;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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shadow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.82f,
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Masking = true,
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CornerRadius = CORNER_RADIUS,
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Children = new Drawable[]
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{
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colouredBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new Circle
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = CORNER_RADIUS * 2,
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 4,
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Icon = FontAwesome.Solid.AngleDown,
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Size = new Vector2(20),
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Scale = new Vector2(1, 0.7f)
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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if (drawableObject != null)
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{
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(onAccentChanged, true);
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}
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
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? Anchor.TopCentre
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: Anchor.BottomCentre;
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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{
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colouredBox.Colour = ColourInfo.GradientVertical(
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accent.NewValue.Lighten(0.1f),
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accent.NewValue
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);
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shadow.Colour = accent.NewValue.Darken(0.5f);
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}
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}
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}
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@ -29,6 +29,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.HoldNoteHead:
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case ManiaSkinComponents.Note:
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return new ArgonNotePiece();
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case ManiaSkinComponents.HitTarget:
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return new ArgonHitTarget();
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