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Prevent elements that are anchored in the center from blocking loading
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@ -69,6 +69,10 @@ namespace osu.Game.Graphics.UserInterface
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// note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future).
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case TouchEvent:
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return false;
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// blocking drag events to prevent unintended ui pausing while loading a beat map (see https://github.com/ppy/osu/issues/22657)
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case DragEvent:
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return false;
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}
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return true;
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