mirror of https://github.com/ppy/osu
Merge pull request #23037 from peppy/no-spinner-fade-extension
Fix spinners being selectable for too long after they fade in the editor
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@ -24,7 +24,7 @@ public abstract partial class OsuSelectionBlueprint<T> : HitObjectSelectionBluep
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protected override bool AlwaysShowWhenSelected => true;
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protected override bool ShouldBeAlive => base.ShouldBeAlive
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|| (ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
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|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
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protected OsuSelectionBlueprint(T hitObject)
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: base(hitObject)
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