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Add convert osu HitWindows
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@ -18,5 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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}
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}
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28
osu.Game/Rulesets/Objects/Legacy/Osu/ConvertOsuHitWindows.cs
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28
osu.Game/Rulesets/Objects/Legacy/Osu/ConvertOsuHitWindows.cs
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@ -0,0 +1,28 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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public class ConvertOsuHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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{ HitResult.Great, (160, 100, 40) },
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{ HitResult.Good, (280, 200, 120) },
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{ HitResult.Meh, (400, 300, 200) },
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{ HitResult.Miss, (400, 400, 400) },
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};
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public override void SetDifficulty(double difficulty)
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{
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
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Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
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}
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}
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}
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@ -18,5 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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}
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}
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@ -20,5 +20,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float X => Position.X;
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public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
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}
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}
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