Implement CancellableCommentEditor

This commit is contained in:
Andrei Zavatski 2020-02-11 20:47:51 +03:00
parent 730c115f49
commit c022cf72b5
4 changed files with 121 additions and 23 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -16,6 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CommentEditor),
typeof(CancellableCommentEditor),
};
[Cached]
@ -23,13 +25,19 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneCommentEditor()
{
Add(new Container
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 800,
Child = new TestCommentEditor()
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new TestCommentEditor(),
new TestCancellableCommentEditor()
}
});
}
@ -41,5 +49,14 @@ namespace osu.Game.Tests.Visual.UserInterface
protected override string TextboxPlaceholderText => @"This textbox is empty";
}
private class TestCancellableCommentEditor : CancellableCommentEditor
{
protected override string FooterText => @"Wow, another one. Sicc";
protected override string CommitButtonText => @"Save";
protected override string TextboxPlaceholderText => @"Miltiline textboxes soon";
}
}
}

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Comments
{
public abstract class CancellableCommentEditor : CommentEditor
{
public Action OnCancel;
[BackgroundDependencyLoader]
private void load()
{
ButtonsContainer.Add(new CancelButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Action = () => OnCancel?.Invoke()
});
}
private class CancelButton : OsuHoverContainer
{
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private readonly Box background;
public CancelButton()
{
AutoSizeAxes = Axes.Both;
Child = new CircularContainer
{
Masking = true,
Height = 25,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Margin = new MarginPadding { Horizontal = 20 },
Text = @"Cancel"
}
}
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.GetColour(0.5f, 0.45f);
HoverColour = colourProvider.GetColour(0.5f, 0.6f);
}
}
}
}

View File

@ -23,6 +23,8 @@ namespace osu.Game.Overlays.Comments
protected abstract string TextboxPlaceholderText { get; }
protected FillFlowContainer ButtonsContainer;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
@ -67,6 +69,14 @@ namespace osu.Game.Overlays.Comments
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = FooterText
},
ButtonsContainer = new FillFlowContainer
{
Name = "Buttons",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
}
}
}

View File

@ -16,28 +16,28 @@ namespace osu.Game.Overlays
this.colourScheme = colourScheme;
}
public Color4 Highlight1 => getColour(1, 0.7f);
public Color4 Content1 => getColour(0.4f, 1);
public Color4 Content2 => getColour(0.4f, 0.9f);
public Color4 Light1 => getColour(0.4f, 0.8f);
public Color4 Light2 => getColour(0.4f, 0.75f);
public Color4 Light3 => getColour(0.4f, 0.7f);
public Color4 Light4 => getColour(0.4f, 0.5f);
public Color4 Dark1 => getColour(0.2f, 0.35f);
public Color4 Dark2 => getColour(0.2f, 0.3f);
public Color4 Dark3 => getColour(0.2f, 0.25f);
public Color4 Dark4 => getColour(0.2f, 0.2f);
public Color4 Dark5 => getColour(0.2f, 0.15f);
public Color4 Dark6 => getColour(0.2f, 0.1f);
public Color4 Foreground1 => getColour(0.1f, 0.6f);
public Color4 Background1 => getColour(0.1f, 0.4f);
public Color4 Background2 => getColour(0.1f, 0.3f);
public Color4 Background3 => getColour(0.1f, 0.25f);
public Color4 Background4 => getColour(0.1f, 0.2f);
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
public Color4 Highlight1 => GetColour(1, 0.7f);
public Color4 Content1 => GetColour(0.4f, 1);
public Color4 Content2 => GetColour(0.4f, 0.9f);
public Color4 Light1 => GetColour(0.4f, 0.8f);
public Color4 Light2 => GetColour(0.4f, 0.75f);
public Color4 Light3 => GetColour(0.4f, 0.7f);
public Color4 Light4 => GetColour(0.4f, 0.5f);
public Color4 Dark1 => GetColour(0.2f, 0.35f);
public Color4 Dark2 => GetColour(0.2f, 0.3f);
public Color4 Dark3 => GetColour(0.2f, 0.25f);
public Color4 Dark4 => GetColour(0.2f, 0.2f);
public Color4 Dark5 => GetColour(0.2f, 0.15f);
public Color4 Dark6 => GetColour(0.2f, 0.1f);
public Color4 Foreground1 => GetColour(0.1f, 0.6f);
public Color4 Background1 => GetColour(0.1f, 0.4f);
public Color4 Background2 => GetColour(0.1f, 0.3f);
public Color4 Background3 => GetColour(0.1f, 0.25f);
public Color4 Background4 => GetColour(0.1f, 0.2f);
public Color4 Background5 => GetColour(0.1f, 0.15f);
public Color4 Background6 => GetColour(0.1f, 0.1f);
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
public Color4 GetColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)