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https://github.com/ppy/osu
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Implement CancellableCommentEditor
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parent
730c115f49
commit
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Comments;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -16,6 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CommentEditor),
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typeof(CancellableCommentEditor),
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};
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[Cached]
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@ -23,13 +25,19 @@ namespace osu.Game.Tests.Visual.UserInterface
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public TestSceneCommentEditor()
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{
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Add(new Container
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 800,
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Child = new TestCommentEditor()
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new TestCommentEditor(),
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new TestCancellableCommentEditor()
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}
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});
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}
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@ -41,5 +49,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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protected override string TextboxPlaceholderText => @"This textbox is empty";
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}
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private class TestCancellableCommentEditor : CancellableCommentEditor
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{
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protected override string FooterText => @"Wow, another one. Sicc";
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protected override string CommitButtonText => @"Save";
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protected override string TextboxPlaceholderText => @"Miltiline textboxes soon";
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}
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}
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}
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71
osu.Game/Overlays/Comments/CancellableCommentEditor.cs
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71
osu.Game/Overlays/Comments/CancellableCommentEditor.cs
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@ -0,0 +1,71 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Comments
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{
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public abstract class CancellableCommentEditor : CommentEditor
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{
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public Action OnCancel;
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[BackgroundDependencyLoader]
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private void load()
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{
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ButtonsContainer.Add(new CancelButton
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => OnCancel?.Invoke()
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});
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}
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private class CancelButton : OsuHoverContainer
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{
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protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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private readonly Box background;
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public CancelButton()
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{
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AutoSizeAxes = Axes.Both;
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Child = new CircularContainer
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{
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Masking = true,
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Height = 25,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Margin = new MarginPadding { Horizontal = 20 },
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Text = @"Cancel"
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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IdleColour = colourProvider.GetColour(0.5f, 0.45f);
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HoverColour = colourProvider.GetColour(0.5f, 0.6f);
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}
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}
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}
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}
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@ -23,6 +23,8 @@ namespace osu.Game.Overlays.Comments
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protected abstract string TextboxPlaceholderText { get; }
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protected FillFlowContainer ButtonsContainer;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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@ -67,6 +69,14 @@ namespace osu.Game.Overlays.Comments
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
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Text = FooterText
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},
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ButtonsContainer = new FillFlowContainer
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{
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Name = "Buttons",
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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}
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}
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}
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@ -16,28 +16,28 @@ namespace osu.Game.Overlays
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this.colourScheme = colourScheme;
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}
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public Color4 Highlight1 => getColour(1, 0.7f);
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public Color4 Content1 => getColour(0.4f, 1);
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public Color4 Content2 => getColour(0.4f, 0.9f);
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public Color4 Light1 => getColour(0.4f, 0.8f);
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public Color4 Light2 => getColour(0.4f, 0.75f);
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public Color4 Light3 => getColour(0.4f, 0.7f);
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public Color4 Light4 => getColour(0.4f, 0.5f);
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public Color4 Dark1 => getColour(0.2f, 0.35f);
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public Color4 Dark2 => getColour(0.2f, 0.3f);
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public Color4 Dark3 => getColour(0.2f, 0.25f);
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public Color4 Dark4 => getColour(0.2f, 0.2f);
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public Color4 Dark5 => getColour(0.2f, 0.15f);
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public Color4 Dark6 => getColour(0.2f, 0.1f);
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public Color4 Foreground1 => getColour(0.1f, 0.6f);
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public Color4 Background1 => getColour(0.1f, 0.4f);
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public Color4 Background2 => getColour(0.1f, 0.3f);
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public Color4 Background3 => getColour(0.1f, 0.25f);
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public Color4 Background4 => getColour(0.1f, 0.2f);
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public Color4 Background5 => getColour(0.1f, 0.15f);
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public Color4 Background6 => getColour(0.1f, 0.1f);
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public Color4 Highlight1 => GetColour(1, 0.7f);
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public Color4 Content1 => GetColour(0.4f, 1);
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public Color4 Content2 => GetColour(0.4f, 0.9f);
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public Color4 Light1 => GetColour(0.4f, 0.8f);
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public Color4 Light2 => GetColour(0.4f, 0.75f);
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public Color4 Light3 => GetColour(0.4f, 0.7f);
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public Color4 Light4 => GetColour(0.4f, 0.5f);
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public Color4 Dark1 => GetColour(0.2f, 0.35f);
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public Color4 Dark2 => GetColour(0.2f, 0.3f);
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public Color4 Dark3 => GetColour(0.2f, 0.25f);
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public Color4 Dark4 => GetColour(0.2f, 0.2f);
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public Color4 Dark5 => GetColour(0.2f, 0.15f);
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public Color4 Dark6 => GetColour(0.2f, 0.1f);
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public Color4 Foreground1 => GetColour(0.1f, 0.6f);
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public Color4 Background1 => GetColour(0.1f, 0.4f);
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public Color4 Background2 => GetColour(0.1f, 0.3f);
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public Color4 Background3 => GetColour(0.1f, 0.25f);
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public Color4 Background4 => GetColour(0.1f, 0.2f);
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public Color4 Background5 => GetColour(0.1f, 0.15f);
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public Color4 Background6 => GetColour(0.1f, 0.1f);
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private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
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public Color4 GetColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
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// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
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private static float getBaseHue(OverlayColourScheme colourScheme)
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