mirror of
https://github.com/ppy/osu
synced 2025-02-27 08:01:45 +00:00
Remove mania mod multiplier for DT/NC
This commit is contained in:
parent
83e885192b
commit
bff08d124b
@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
|
public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
|
||||||
{
|
{
|
||||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||||
|
|
||||||
|
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||||
|
// make the map harder and is more of a personal preference.
|
||||||
|
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,5 +11,10 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
|
public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
|
||||||
{
|
{
|
||||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||||
|
|
||||||
|
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||||
|
// make the map any harder and is more of a personal preference.
|
||||||
|
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user