Update clocks in line with framework changes

This commit is contained in:
Dean Herbert 2023-09-14 19:12:55 +09:00
parent 46acd807f7
commit bf984388b3
4 changed files with 0 additions and 8 deletions

View File

@ -216,8 +216,6 @@ public void ProcessFrame()
public double FramesPerSecond => finalClockSource.FramesPerSecond;
public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo;
#endregion
protected override void Dispose(bool isDisposing)

View File

@ -264,8 +264,6 @@ public void ProcessFrame() { }
public double FramesPerSecond => framedClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => framedClock.TimeInfo;
public double StartTime => parentGameplayClock?.StartTime ?? 0;
private readonly AudioAdjustments gameplayAdjustments = new AudioAdjustments();

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@ -231,8 +231,6 @@ public void ProcessFrame()
public double FramesPerSecond => underlyingClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public void ChangeSource(IClock source)
{
track.Value = source as Track;

View File

@ -234,7 +234,5 @@ public void ProcessFrame()
public double ElapsedFrameTime => GameplayClock.ElapsedFrameTime;
public double FramesPerSecond => GameplayClock.FramesPerSecond;
public FrameTimeInfo TimeInfo => GameplayClock.TimeInfo;
}
}