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Add sub screen implementation to SeedingEditorScreen
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@ -25,6 +25,13 @@ namespace osu.Game.Tournament.Screens.Editors
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protected override BindableList<SeedingResult> Storage => team.SeedingResults;
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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protected override bool IsSubScreen => true;
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protected override System.Type ParentScreen => typeof(TeamEditorScreen);
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public SeedingEditorScreen(TournamentTeam team)
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{
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this.team = team;
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