diff --git a/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs index 071367b305..6643316f15 100644 --- a/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs @@ -3,7 +3,7 @@ namespace osu.Game.Rulesets.Catch.Tests { - public class TestCasePerformancePoints : osu.Game.Tests.Visual.TestCasePerformancePoints + public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() : base(new CatchRuleset(new RulesetInfo())) diff --git a/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs index 420465c045..e60808b1a6 100644 --- a/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs @@ -3,7 +3,7 @@ namespace osu.Game.Rulesets.Mania.Tests { - public class TestCasePerformancePoints : osu.Game.Tests.Visual.TestCasePerformancePoints + public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() : base(new ManiaRuleset(new RulesetInfo())) diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs index 537874f643..3ab1a60443 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs @@ -57,7 +57,7 @@ public override double Calculate(Dictionary categoryDifficulty = } foreach (Skill s in skills) - s.Process(h); + s.Process(h, TimeRate); } double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs index b9632e18e2..ae75a4449b 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs @@ -38,9 +38,9 @@ public abstract class Skill /// /// Process an and update current strain values accordingly. /// - public void Process(OsuDifficultyHitObject current) + public void Process(OsuDifficultyHitObject current, double timeRate) { - currentStrain *= strainDecay(current.DeltaTime); + currentStrain *= strainDecay(current.DeltaTime / timeRate); if (!(current.BaseObject is Spinner)) currentStrain += StrainValueOf(current) * SkillMultiplier; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs index 32469b1bf7..93003925ef 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuPerformanceCalculator.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Beatmaps; @@ -32,7 +31,7 @@ public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score) { countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle); - beatmapMaxCombo = Beatmap.HitObjects.Count(); + beatmapMaxCombo = Beatmap.HitObjects.Count; beatmapMaxCombo += Beatmap.HitObjects.OfType().Sum(s => s.RepeatCount + s.Ticks.Count()); } @@ -84,10 +83,10 @@ private double computeAimValue() double aimValue = Math.Pow(5.0f * Math.Max(1.0f, double.Parse(Attributes["Aim"]) / 0.0675f) - 4.0f, 3.0f) / 100000.0f; // Longer maps are worth more - double LengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) + + double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) + (totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f); - aimValue *= LengthBonus; + aimValue *= lengthBonus; // Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available aimValue *= Math.Pow(0.97f, countMiss); @@ -117,13 +116,13 @@ private double computeAimValue() if (mods.Any(h => h is OsuModFlashlight)) { // Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps. - aimValue *= 1.45f * LengthBonus; + aimValue *= 1.45f * lengthBonus; } // Scale the aim value with accuracy _slightly_ aimValue *= 0.5f + accuracy / 2.0f; // It is important to also consider accuracy difficulty when doing that - aimValue *= 0.98f + (Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500); + aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500; return aimValue; } @@ -146,7 +145,7 @@ private double computeSpeedValue() // Scale the speed value with accuracy _slightly_ speedValue *= 0.5f + accuracy / 2.0f; // It is important to also consider accuracy difficulty when doing that - speedValue *= 0.98f + (Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500); + speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500; return speedValue; } @@ -154,7 +153,7 @@ private double computeSpeedValue() private double computeAccuracyValue() { // This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window - double betterAccuracyPercentage = 0; + double betterAccuracyPercentage; int amountHitObjectsWithAccuracy = countHitCircles; if (amountHitObjectsWithAccuracy > 0) diff --git a/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs index b430803907..36590b484f 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs @@ -3,7 +3,7 @@ namespace osu.Game.Rulesets.Osu.Tests { - public class TestCasePerformancePoints : osu.Game.Tests.Visual.TestCasePerformancePoints + public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() : base(new OsuRuleset(new RulesetInfo())) diff --git a/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs index a60c79fc6a..269aca2cd9 100644 --- a/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs @@ -3,7 +3,7 @@ namespace osu.Game.Rulesets.Taiko.Tests { - public class TestCasePerformancePoints : osu.Game.Tests.Visual.TestCasePerformancePoints + public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() : base(new TaikoRuleset(new RulesetInfo())) diff --git a/osu.Game/Rulesets/Scoring/PerformanceCalculator.cs b/osu.Game/Rulesets/Scoring/PerformanceCalculator.cs index 49b7ac54c6..359d6589ed 100644 --- a/osu.Game/Rulesets/Scoring/PerformanceCalculator.cs +++ b/osu.Game/Rulesets/Scoring/PerformanceCalculator.cs @@ -21,7 +21,7 @@ public abstract class PerformanceCalculator : PerformanceCalculator protected readonly Beatmap Beatmap; protected readonly Score Score; - public PerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score) + protected PerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score) { Beatmap = CreateBeatmapConverter().Convert(beatmap); Score = score; diff --git a/osu.Game/Tests/Visual/TestCasePerformancePoints.cs b/osu.Game/Tests/Visual/TestCasePerformancePoints.cs index 3a1fc20060..cd1005593e 100644 --- a/osu.Game/Tests/Visual/TestCasePerformancePoints.cs +++ b/osu.Game/Tests/Visual/TestCasePerformancePoints.cs @@ -12,15 +12,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests; -using osu.Game.Overlays; -using osu.Game.Overlays.Music; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; @@ -29,7 +26,7 @@ namespace osu.Game.Tests.Visual { public abstract class TestCasePerformancePoints : OsuTestCase { - public TestCasePerformancePoints(Ruleset ruleset) + protected TestCasePerformancePoints(Ruleset ruleset) { Child = new GridContainer { @@ -49,7 +46,7 @@ public TestCasePerformancePoints(Ruleset ruleset) Colour = Color4.Black, Alpha = 0.5f, }, - new ScrollContainer(Direction.Vertical) + new ScrollContainer { RelativeSizeAxes = Axes.Both, Child = new BeatmapList(ruleset) @@ -68,7 +65,7 @@ public TestCasePerformancePoints(Ruleset ruleset) Colour = Color4.Black, Alpha = 0.5f, }, - new ScrollContainer(Direction.Vertical) + new ScrollContainer { RelativeSizeAxes = Axes.Both, Child = new StarRatingGrid() @@ -87,7 +84,7 @@ public TestCasePerformancePoints(Ruleset ruleset) Colour = Color4.Black, Alpha = 0.5f, }, - new ScrollContainer(Direction.Vertical) + new ScrollContainer { RelativeSizeAxes = Axes.Both, Child = new PerformanceList() @@ -127,7 +124,7 @@ public BeatmapList(Ruleset ruleset) } [BackgroundDependencyLoader] - private void load(OsuGameBase osuGame, BeatmapManager beatmaps) + private void load(BeatmapManager beatmaps) { var sets = beatmaps.GetAllUsableBeatmapSets(); var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID < 0 || b.RulesetID == ruleset.LegacyID); @@ -186,7 +183,6 @@ private void load(OsuGameBase osuGame, BeatmapManager beatmaps) this.osuGame = osuGame; this.beatmaps = beatmaps; - var working = beatmaps.GetWorkingBeatmap(beatmap); text.Text = $"{beatmap.Metadata.Artist} - {beatmap.Metadata.Title} ({beatmap.Metadata.AuthorString}) [{beatmap.Version}]"; osuGame.Beatmap.ValueChanged += beatmapChanged; @@ -372,7 +368,7 @@ protected override void Update() totalText.Text = $"Star rating: {totalSr:n2}"; foreach (var kvp in categories) - categoryTexts.Add(new OsuSpriteText { Text = $"{kvp.Key}: {kvp.Value:n2}" }); + categoryTexts.Add(new OsuSpriteText { Text = $"{kvp.Key}: {kvp.Value}" }); } informationCache.Validate();