Move mania stage hint to its own class

This commit is contained in:
mcendu 2019-12-28 13:48:10 +08:00
parent 6cb1a638b6
commit bf162f148e
2 changed files with 90 additions and 32 deletions

View File

@ -22,26 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
private readonly Drawable stageHint;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
InternalChildren = new Drawable[]
{
hitTargetBar = new Box
stageHint = new DefaultStageHint
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
hitObjectContainer
};
@ -55,17 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
stageHint.Anchor = stageHint.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
@ -77,22 +59,84 @@ namespace osu.Game.Rulesets.Mania.UI.Components
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
private class DefaultStageHint : StageHint
{
if (!IsLoaded)
return;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
hitTargetLine.EdgeEffect = new EdgeEffectParameters
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
public DefaultStageHint()
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
InternalChildren = new[]
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public override Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
}
}
}

View File

@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public abstract class StageHint : CompositeDrawable, IHasAccentColour
{
public abstract Color4 AccentColour { get; set; }
}
}