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https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
Improve update flow and ensure selected mods is read from local context
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@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Mods
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private int selectedIndex = -1;
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> globalSelectedMods { get; set; }
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
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/// <summary>
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/// Change the selected mod index of this button.
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@ -245,24 +245,20 @@ namespace osu.Game.Overlays.Mods
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foregroundIcon.Mod = mod;
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text.Text = mod.Name;
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Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
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updateCompatibility(mod);
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Scheduler.AddOnce(updateCompatibility);
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}
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private void updateCompatibility(Mod mod)
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private void updateCompatibility()
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{
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if (globalSelectedMods != null)
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{
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if (!globalSelectedMods.Value.Contains(mod))
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{
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if (!ModUtils.CheckCompatibleSet(globalSelectedMods.Value.Concat(new[] { mod })))
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{
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incompatibleIcon.FadeIn();
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return;
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}
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}
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}
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var m = SelectedMod ?? Mods.First();
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incompatibleIcon.FadeOut();
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bool isIncompatible = false;
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if (selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(m))
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isIncompatible = !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(m));
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incompatibleIcon.FadeTo(isIncompatible ? 1 : 0, 200, Easing.OutQuint);
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}
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private void createIcons()
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@ -287,6 +283,7 @@ namespace osu.Game.Overlays.Mods
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},
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});
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}
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else
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{
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iconsContainer.Add(foregroundIcon = new ModIcon(Mod, false)
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@ -344,14 +341,14 @@ namespace osu.Game.Overlays.Mods
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},
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new HoverSounds()
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};
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Mod = mod;
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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globalSelectedMods.BindValueChanged(_ => updateCompatibility(SelectedMod ?? Mods.FirstOrDefault()), true);
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base.LoadComplete();
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selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateCompatibility), true);
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}
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public ITooltip GetCustomTooltip() => new ModButtonTooltip();
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@ -74,6 +74,7 @@ namespace osu.Game.Overlays.Mods
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protected readonly ModSettingsContainer ModSettingsContainer;
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[Cached]
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public readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
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