From 363e7a6f537b7feda0f8825192391d64e791a749 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 19 May 2022 16:42:43 +0900 Subject: [PATCH] Simplify toolbar hiding logic in `FirstRunSetupOverlay` Rather than fiddling around with the activation modes, this seems like a much cleaner way to make things work. Closes https://github.com/ppy/osu/issues/18277. --- osu.Game/Overlays/FirstRunSetupOverlay.cs | 22 +++------------------- osu.Game/Screens/Menu/MainMenu.cs | 2 ++ 2 files changed, 5 insertions(+), 19 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetupOverlay.cs b/osu.Game/Overlays/FirstRunSetupOverlay.cs index 890f17b013..7b0de4affe 100644 --- a/osu.Game/Overlays/FirstRunSetupOverlay.cs +++ b/osu.Game/Overlays/FirstRunSetupOverlay.cs @@ -62,8 +62,6 @@ namespace osu.Game.Overlays private Container screenContent = null!; - private Bindable? overlayActivationMode; - private Container content = null!; private LoadingSpinner loading = null!; @@ -225,16 +223,9 @@ namespace osu.Game.Overlays // if we are valid for display, only do so after reaching the main menu. performer.PerformFromScreen(screen => { - MainMenu menu = (MainMenu)screen; - - // Eventually I'd like to replace this with a better method that doesn't access the screen. - // Either this dialog would be converted to its own screen, or at very least be "hosted" by a screen pushed to the main menu. - // Alternatively, another method of disabling notifications could be added to `INotificationOverlay`. - if (menu != null) - { - overlayActivationMode = menu.OverlayActivationMode.GetBoundCopy(); - overlayActivationMode.Value = OverlayActivation.UserTriggered; - } + // Hides the toolbar for us. + if (screen is MainMenu menu) + menu.ReturnToOsuLogo(); base.Show(); }, new[] { typeof(MainMenu) }); @@ -257,13 +248,6 @@ namespace osu.Game.Overlays content.ScaleTo(0.99f, 400, Easing.OutQuint); - if (overlayActivationMode != null) - { - // If this is non-null we are guaranteed to have come from the main menu. - overlayActivationMode.Value = OverlayActivation.All; - overlayActivationMode = null; - } - if (currentStepIndex != null) { notificationOverlay.Post(new SimpleNotification diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 4401ee93ec..6fc8039413 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -150,6 +150,8 @@ namespace osu.Game.Screens.Menu [Resolved(canBeNull: true)] private IPerformFromScreenRunner performer { get; set; } + public void ReturnToOsuLogo() => Buttons.State = ButtonSystemState.Initial; + private void confirmAndExit() { if (exitConfirmed) return;