Simplifies size calculation

This commit is contained in:
O Thiago 2022-09-17 23:41:23 -04:00
parent ea0a995cc9
commit beef3b418a

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@ -50,6 +50,11 @@ namespace osu.Game.Rulesets.Mods
where T : HitObject
{
public const double FLASHLIGHT_FADE_DURATION = 800;
private const int flashlight_size_decrease_combo = 100;
private const int last_flashlight_size_decrease_combo = 200;
private const float decrease_flashlight_with_combo_multiplier = 0.1f;
protected readonly BindableInt Combo = new BindableInt();
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
@ -147,16 +152,12 @@ namespace osu.Game.Rulesets.Mods
protected float GetSizeFor(int combo)
{
float size = defaultFlashlightSize * sizeMultiplier;
int comboForSize = Math.Min(combo, last_flashlight_size_decrease_combo);
if (comboBasedSize)
{
if (combo > 200)
size *= 0.8f;
else if (combo > 100)
size *= 0.9f;
}
if (!comboBasedSize)
comboForSize = 0;
return size;
return size * (1 - decrease_flashlight_with_combo_multiplier * MathF.Floor(MathF.Min(comboForSize, last_flashlight_size_decrease_combo) / flashlight_size_decrease_combo));
}
private Vector2 flashlightPosition;