Add circle overlap marker, bringing back stable-like visibility of circles in the past

This commit is contained in:
Dean Herbert 2022-05-12 19:26:34 +09:00
parent c63e65c677
commit be3d4c9bf5
3 changed files with 116 additions and 3 deletions

View File

@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Screens.Edit;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
public class HitCircleOverlapMarker : BlueprintPiece<HitCircle>
{
private readonly Circle circle;
private readonly RingPiece ring;
[Resolved]
private EditorClock editorClock { get; set; }
public HitCircleOverlapMarker()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
{
circle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
ring = new RingPiece
{
BorderThickness = 4,
}
};
}
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.BorderColour = colours.Yellow;
}
public override void UpdateFrom(HitCircle hitObject)
{
base.UpdateFrom(hitObject);
Scale = new Vector2(hitObject.Scale);
if ((hitObject is IHasComboInformation combo))
ring.BorderColour = combo.GetComboColour(skin);
bool hasReachedObject = editorClock.CurrentTime >= hitObject.StartTime;
float interpolation = Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION, Easing.In);
float interpolation2 = MathHelper.Clamp(Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1);
float interpolation3 = Interpolation.ValueAt(editorClock.CurrentTime, 0, 1f, hitObject.StartTime, hitObject.StartTime + DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION);
if (hasReachedObject)
{
circle.Scale = new Vector2(1 - 0.05f * interpolation3);
ring.Scale = new Vector2(1 + 0.1f * interpolation2);
Alpha = 0.9f * (1 - (interpolation));
}
else
Alpha = 0;
}
public override void Hide()
{
// intentional no op so we are not hidden when not selected.
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -14,11 +15,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
protected readonly HitCirclePiece CirclePiece;
private readonly HitCircleOverlapMarker marker;
public HitCircleSelectionBlueprint(HitCircle circle)
: base(circle)
{
InternalChild = CirclePiece = new HitCirclePiece();
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
}
protected override void Update()
@ -26,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
base.Update();
CirclePiece.UpdateFrom(HitObject);
marker.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -13,20 +14,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker marker;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
this.slider = slider;
this.position = position;
InternalChild = CirclePiece = new HitCirclePiece();
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
CirclePiece.UpdateFrom(circle);
marker.UpdateFrom(circle);
}
public override void Hide()
{
CirclePiece.Hide();
}
public override void Show()
{
CirclePiece.Show();
}
}
}