Fix potentially skipping hitobject updates

This commit is contained in:
smoogipoo 2020-05-08 20:09:59 +09:00
parent d67facf8e4
commit be3b77cf25

View File

@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
objCache = hitObjectInitialStateCache[obj] = new Cached();
if (objCache.IsValid)
return;
continue;
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);