diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 7f81ccddf6..ce78119861 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -51,7 +51,8 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase(80, 1)] [TestCase(80, 0)] [TestCase(80, 10)] - // [TestCase(90, 1)] flaky + [TestCase(90, 1)] + [Retry(100)] // headless test doesn't run at high enough precision for this to always enter a tracking state in time. public void TestVeryShortSlider(float sliderLength, int repeatCount) { Slider slider; @@ -87,11 +88,12 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase(300, false)] [TestCase(200, true)] [TestCase(150, true)] - // [TestCase(120, true)] flaky - // [TestCase(60, true)] flaky + [TestCase(120, true)] + [TestCase(60, true)] [TestCase(10, true)] - // [TestCase(0, true)] headless test doesn't run at high enough precision for this to always enter a tracking state in time. + [TestCase(0, true)] [TestCase(-30, false)] + [Retry(100)] // headless test doesn't run at high enough precision for this to always enter a tracking state in time. public void TestTailLeniency(float finalPosition, bool hit) { Slider slider;