Manage entries of nested hit objects in HitObjectEntryManager

- Fix nested hit objects are leaked when parent hit object is edited or deleted
This commit is contained in:
ekrctb 2021-06-15 20:48:00 +09:00 committed by Dean Herbert
parent a9eba27129
commit bde390828b

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@ -25,39 +25,54 @@ namespace osu.Game.Rulesets.Objects.Pooling
private readonly Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry;
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
private readonly Dictionary<HitObject, HitObject> parentMap = new Dictionary<HitObject, HitObject>();
private readonly Dictionary<HitObjectLifetimeEntry, HitObject?> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject?>();
private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
public HitObjectEntryManager(Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry)
{
this.createLifetimeEntry = createLifetimeEntry;
}
public HitObjectLifetimeEntry Add(HitObject hitObject, HitObject? parentHitObject)
public HitObjectLifetimeEntry Add(HitObject hitObject, HitObject? parent)
{
if (parentHitObject != null && !entryMap.TryGetValue(parentHitObject, out var parentEntry))
throw new InvalidOperationException($@"The parent {nameof(HitObject)} must be added to this {nameof(HitObjectEntryManager)} before nested {nameof(HitObject)} is added.");
if (entryMap.ContainsKey(hitObject))
throw new InvalidOperationException($@"The {nameof(HitObject)} is already added to this {nameof(HitObjectEntryManager)}.");
if (parentHitObject != null)
parentMap[hitObject] = parentHitObject;
var entry = createLifetimeEntry(hitObject);
entryMap[hitObject] = entry;
parentMap[entry] = parent;
OnEntryAdded?.Invoke(entry, parentHitObject);
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
parentChildEntries.Add(entry);
hitObject.DefaultsApplied += onDefaultsApplied;
childrenMap[entry.HitObject] = new List<HitObjectLifetimeEntry>();
OnEntryAdded?.Invoke(entry, parent);
return entry;
}
public bool Remove(HitObject hitObject)
{
if (!entryMap.TryGetValue(hitObject, out var entry))
if (!entryMap.Remove(hitObject, out var entry))
return false;
parentMap.Remove(hitObject, out var parentHitObject);
parentMap.Remove(entry, out var parent);
OnEntryRemoved?.Invoke(entry, parentHitObject);
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
parentChildEntries.Remove(entry);
hitObject.DefaultsApplied -= onDefaultsApplied;
// Remove all entries of the nested hit objects
if (childrenMap.Remove(entry.HitObject, out var childEntries))
{
foreach (var childEntry in childEntries)
Remove(childEntry.HitObject);
}
OnEntryRemoved?.Invoke(entry, parent);
return true;
}
@ -65,5 +80,20 @@ namespace osu.Game.Rulesets.Objects.Pooling
{
return entryMap.TryGetValue(hitObject, out entry);
}
/// <summary>
/// As nested hit objects are recreated, remove entries of the old nested hit objects.
/// </summary>
private void onDefaultsApplied(HitObject hitObject)
{
if (!childrenMap.Remove(hitObject, out var childEntries))
return;
foreach (var entry in childEntries)
Remove(entry.HitObject);
childEntries.Clear();
childrenMap[hitObject] = childEntries;
}
}
}