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Log the archive when failing to create model
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@ -350,7 +350,8 @@ namespace osu.Game.Beatmaps
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
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if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
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if (string.IsNullOrEmpty(mapName))
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throw new InvalidOperationException($"No beatmap files found in this beatmap archive. ({reader.Name})");
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Beatmap beatmap;
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using (var stream = new StreamReader(reader.GetStream(mapName)))
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