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https://github.com/ppy/osu
synced 2025-01-18 12:00:58 +00:00
Move full export async flow inside screen and add error handling
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599a765fd1
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@ -1153,8 +1153,7 @@ namespace osu.Game.Screens.Edit
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void startEdit()
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{
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var editOperation = beatmapManager.BeginExternalEditing(editorBeatmap.BeatmapInfo.BeatmapSet!);
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this.Push(new ExternalEditScreen(editOperation, this));
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this.Push(new ExternalEditScreen());
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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@ -20,6 +19,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
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@ -28,28 +28,27 @@ namespace osu.Game.Screens.Edit
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{
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internal partial class ExternalEditScreen : OsuScreen
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{
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private readonly Task<ExternalEditOperation<BeatmapSetInfo>> fileMountOperation;
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[Resolved]
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private GameHost gameHost { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private readonly Editor editor;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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[Resolved]
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private Editor editor { get; set; } = null!;
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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private Task? fileMountOperation;
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public ExternalEditOperation<BeatmapSetInfo>? EditOperation;
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private double timeLoaded;
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private FillFlowContainer flow = null!;
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public ExternalEditScreen(Task<ExternalEditOperation<BeatmapSetInfo>> fileMountOperation, Editor editor)
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{
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this.fileMountOperation = fileMountOperation;
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this.editor = editor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -80,71 +79,98 @@ namespace osu.Game.Screens.Edit
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}
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}
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};
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showSpinner("Exporting for edit...");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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timeLoaded = Time.Current;
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fileMountOperation.ContinueWith(t =>
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{
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EditOperation = t.GetResultSafely();
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Scheduler.AddDelayed(() =>
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{
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flow.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Beatmap is mounted externally",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new OsuTextFlowContainer
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{
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Padding = new MarginPadding(5),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 350,
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AutoSizeAxes = Axes.Y,
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Text = "Any changes made to the exported folder will be imported to the game, including file additions, modifications and deletions.",
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},
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new PurpleRoundedButton
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{
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Text = "Open folder",
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Width = 350,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = open,
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Enabled = { Value = false }
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},
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new DangerousRoundedButton
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{
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Text = "Finish editing and import changes",
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Width = 350,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = finish,
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Enabled = { Value = false }
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}
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};
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Scheduler.AddDelayed(() =>
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{
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foreach (var b in flow.ChildrenOfType<RoundedButton>())
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b.Enabled.Value = true;
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open();
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}, 1000);
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}, Math.Max(0, 1000 - (Time.Current - timeLoaded)));
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});
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fileMountOperation = begin();
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}
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private void open()
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public override bool OnExiting(ScreenExitEvent e)
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{
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// Don't allow exiting until the file mount operation has completed.
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// This is mainly to simplify the flow (once the screen is pushed we are guaranteed an attempted mount).
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if (fileMountOperation?.IsCompleted == false)
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return true;
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// If the operation completed successfully, ensure that we finish the operation before exiting.
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// The finish() call will subsequently call Exit() when done.
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if (EditOperation != null)
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{
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finish().FireAndForget();
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return true;
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}
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return base.OnExiting(e);
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}
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private async Task begin()
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{
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showSpinner("Exporting for edit...");
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await Task.Delay(500).ConfigureAwait(true);
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try
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{
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EditOperation = await beatmapManager.BeginExternalEditing(editorBeatmap.BeatmapInfo.BeatmapSet!).ConfigureAwait(true);
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}
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catch
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{
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fileMountOperation = null;
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showSpinner("Export failed!");
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await Task.Delay(1000).ConfigureAwait(true);
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this.Exit();
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}
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flow.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Beatmap is mounted externally",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new OsuTextFlowContainer
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{
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Padding = new MarginPadding(5),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 350,
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AutoSizeAxes = Axes.Y,
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Text = "Any changes made to the exported folder will be imported to the game, including file additions, modifications and deletions.",
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},
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new PurpleRoundedButton
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{
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Text = "Open folder",
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Width = 350,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = openDirectory,
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Enabled = { Value = false }
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},
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new DangerousRoundedButton
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{
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Text = "Finish editing and import changes",
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Width = 350,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => finish().FireAndForget(),
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Enabled = { Value = false }
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}
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};
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Scheduler.AddDelayed(() =>
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{
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foreach (var b in flow.ChildrenOfType<RoundedButton>())
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b.Enabled.Value = true;
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openDirectory();
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}, 1000);
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}
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private void openDirectory()
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{
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if (EditOperation == null)
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return;
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@ -153,47 +179,37 @@ namespace osu.Game.Screens.Edit
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gameHost.OpenFileExternally(EditOperation.MountedPath.TrimDirectorySeparator() + Path.DirectorySeparatorChar);
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (!fileMountOperation.IsCompleted)
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return true;
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if (EditOperation != null)
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{
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finish();
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return true;
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}
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return base.OnExiting(e);
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}
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private void finish()
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private async Task finish()
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{
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string originalDifficulty = editor.Beatmap.Value.Beatmap.BeatmapInfo.DifficultyName;
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showSpinner("Cleaning up...");
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EditOperation!.Finish().ContinueWith(t =>
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Live<BeatmapSetInfo>? beatmap = null;
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try
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{
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Schedule(() =>
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{
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// Setting to null will allow exit to succeed.
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EditOperation = null;
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beatmap = await EditOperation!.Finish().ConfigureAwait(true);
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}
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catch
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{
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showSpinner("Import failed!");
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await Task.Delay(1000).ConfigureAwait(true);
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}
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Live<BeatmapSetInfo>? beatmap = t.GetResultSafely();
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// Setting to null will allow exit to succeed.
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EditOperation = null;
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if (beatmap == null)
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this.Exit();
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else
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{
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var closestMatchingBeatmap =
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beatmap.Value.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalDifficulty)
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?? beatmap.Value.Beatmaps.First();
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if (beatmap == null)
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this.Exit();
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else
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{
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var closestMatchingBeatmap =
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beatmap.Value.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalDifficulty)
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?? beatmap.Value.Beatmaps.First();
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editor.SwitchToDifficulty(closestMatchingBeatmap);
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}
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});
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});
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editor.SwitchToDifficulty(closestMatchingBeatmap);
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}
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}
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private void showSpinner(string text)
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