Adjust applied body ratio to ROUGHLY match stable

This commit is contained in:
Dean Herbert 2023-02-14 14:34:12 +09:00
parent 55358d36c8
commit bd8c58dc62

View File

@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
bodySprite.FillMode = FillMode.Stretch;
// i dunno this looks about right??
bodySprite.Scale = new Vector2(1, 10000 / sprite.DrawHeight);
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
}
break;