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Adjust applied body ratio to ROUGHLY match stable
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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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bodySprite.FillMode = FillMode.Stretch;
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// i dunno this looks about right??
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bodySprite.Scale = new Vector2(1, 10000 / sprite.DrawHeight);
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bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
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}
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break;
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