mirror of
https://github.com/ppy/osu
synced 2025-03-20 18:08:25 +00:00
Merge pull request #1093 from peppy/catch
Stored bindings, more catch and less HitRenderer
This commit is contained in:
commit
bd84e507de
@ -1 +1 @@
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Subproject commit d29abdf0d042d832f0849c013d14762db04730e7
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Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8
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@ -1,7 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||||
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using OpenTK;
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using OpenTK;
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@ -9,20 +12,23 @@ namespace osu.Desktop.Tests.Visual
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{
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{
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internal class TestCaseCatcher : OsuTestCase
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internal class TestCaseCatcher : OsuTestCase
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{
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{
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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{
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base.LoadComplete();
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new CatcherArea
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new CatchInputManager(rulesets.GetRuleset(2))
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{
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Child = new CatcherArea
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Origin = Anchor.BottomLeft,
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{
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Size = new Vector2(1, 0.2f),
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RelativePositionAxes = Axes.Both,
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}
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Size = new Vector2(1, 0.2f),
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}
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},
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};
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};
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}
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}
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}
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}
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@ -11,11 +11,15 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using OpenTK;
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using OpenTK;
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@ -84,25 +88,25 @@ namespace osu.Desktop.Tests.Visual
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Clock = new FramedClock(),
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Clock = new FramedClock(),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new OsuHitRenderer(beatmap, false)
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new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
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{
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{
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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Origin = Anchor.TopLeft
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},
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},
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new TaikoHitRenderer(beatmap, false)
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new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
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{
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{
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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Origin = Anchor.TopRight
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},
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},
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new CatchHitRenderer(beatmap, false)
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new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
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{
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{
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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Origin = Anchor.BottomLeft
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},
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},
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new ManiaHitRenderer(beatmap, false)
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new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
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{
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{
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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@ -50,25 +50,25 @@ namespace osu.Desktop.Tests.Visual
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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TestHitRenderer horizontalHitRenderer;
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TestRulesetContainer horizontalRulesetContainer;
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Add(horizontalHitRenderer = new TestHitRenderer(Axes.X, beatmap, true));
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Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
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TestHitRenderer verticalHitRenderer;
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TestRulesetContainer verticalRulesetContainer;
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Add(verticalHitRenderer = new TestHitRenderer(Axes.Y, beatmap, true));
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Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
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AddStep("Reverse direction", () =>
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AddStep("Reverse direction", () =>
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{
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{
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horizontalHitRenderer.Playfield.Reversed.Toggle();
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horizontalRulesetContainer.Playfield.Reversed.Toggle();
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verticalHitRenderer.Playfield.Reversed.Toggle();
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verticalRulesetContainer.Playfield.Reversed.Toggle();
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});
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});
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}
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}
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private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
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{
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{
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private readonly Axes scrollingAxes;
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private readonly Axes scrollingAxes;
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|
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public TestHitRenderer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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: base(null, beatmap, isForCurrentRuleset)
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{
|
{
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this.scrollingAxes = scrollingAxes;
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this.scrollingAxes = scrollingAxes;
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}
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}
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32
osu.Game.Rulesets.Catch/CatchInputManager.cs
Normal file
32
osu.Game.Rulesets.Catch/CatchInputManager.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Input;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch
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{
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public class CatchInputManager : ActionMappingInputManager<CatchAction>
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{
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
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{
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Mappings = new Dictionary<Key, CatchAction>
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{
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{ Key.Z, CatchAction.MoveLeft },
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{ Key.Left, CatchAction.MoveLeft },
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{ Key.X, CatchAction.MoveRight },
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{ Key.Right, CatchAction.MoveRight },
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{ Key.LShift, CatchAction.Dash },
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{ Key.RShift, CatchAction.Dash },
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};
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}
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}
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public enum CatchAction
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{
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MoveLeft,
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MoveRight,
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Dash
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch
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{
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{
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public class CatchRuleset : Ruleset
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public class CatchRuleset : Ruleset
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{
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{
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public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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@ -102,5 +102,10 @@ namespace osu.Game.Rulesets.Catch
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override int LegacyID => 2;
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public override int LegacyID => 2;
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public CatchRuleset(RulesetInfo rulesetInfo)
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: base(rulesetInfo)
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{
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -15,12 +16,16 @@ using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
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public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
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{
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{
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private const float pulp_size = 30;
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private class Pulp : Circle, IHasAccentColour
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private class Pulp : Circle, IHasAccentColour
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{
|
{
|
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public Pulp()
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public Pulp()
|
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{
|
{
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|
Size = new Vector2(pulp_size);
|
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|
|
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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@ -33,84 +38,91 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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|
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public DrawableFruit(CatchBaseHit h) : base(h)
|
public DrawableFruit(CatchBaseHit h)
|
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|
: base(h)
|
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{
|
{
|
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Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
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Size = new Vector2(50);
|
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
|
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RelativePositionAxes = Axes.Both;
|
|
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Position = new Vector2(h.Position, -0.1f);
|
|
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
|
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|
|
||||||
Alpha = 0;
|
RelativePositionAxes = Axes.Both;
|
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|
X = h.Position;
|
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|
|
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|
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
|
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|
|
||||||
|
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
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}
|
}
|
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|
|
||||||
|
public Func<CatchBaseHit, bool> CheckPosition;
|
||||||
|
|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Framework.Graphics.Drawable[]
|
||||||
{
|
{
|
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new Box
|
//todo: share this more
|
||||||
|
new BufferedContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Red,
|
CacheDrawnFrameBuffer = true,
|
||||||
},
|
Children = new Framework.Graphics.Drawable[]
|
||||||
new Pulp
|
{
|
||||||
{
|
new Pulp
|
||||||
RelativePositionAxes = Axes.Both,
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.TopCentre,
|
||||||
Scale = new Vector2(0.12f),
|
Scale = new Vector2(0.6f),
|
||||||
Y = 0.08f,
|
},
|
||||||
},
|
new Pulp
|
||||||
new Pulp
|
{
|
||||||
{
|
RelativePositionAxes = Axes.Both,
|
||||||
RelativePositionAxes = Axes.Both,
|
Anchor = Anchor.CentreLeft,
|
||||||
RelativeSizeAxes = Axes.Both,
|
Origin = Anchor.CentreLeft,
|
||||||
Anchor = Anchor.TopCentre,
|
Y = -0.08f
|
||||||
Origin = Anchor.Centre,
|
},
|
||||||
Scale = new Vector2(0.32f),
|
new Pulp
|
||||||
Position = new Vector2(-0.16f, 0.3f),
|
{
|
||||||
},
|
RelativePositionAxes = Axes.Both,
|
||||||
new Pulp
|
Anchor = Anchor.CentreRight,
|
||||||
{
|
Origin = Anchor.CentreRight,
|
||||||
RelativePositionAxes = Axes.Both,
|
Y = -0.08f
|
||||||
RelativeSizeAxes = Axes.Both,
|
},
|
||||||
Anchor = Anchor.TopCentre,
|
new Pulp
|
||||||
Origin = Anchor.Centre,
|
{
|
||||||
Scale = new Vector2(0.32f),
|
RelativePositionAxes = Axes.Both,
|
||||||
Position = new Vector2(0.16f, 0.3f),
|
Anchor = Anchor.BottomCentre,
|
||||||
},
|
Origin = Anchor.BottomCentre,
|
||||||
new Pulp
|
},
|
||||||
{
|
}
|
||||||
RelativePositionAxes = Axes.Both,
|
}
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Scale = new Vector2(0.32f),
|
|
||||||
Position = new Vector2(0, 0.6f),
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Alpha = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
|
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||||
|
|
||||||
private const float preempt = 1000;
|
private const float preempt = 1000;
|
||||||
|
|
||||||
|
protected override void CheckJudgement(bool userTriggered)
|
||||||
|
{
|
||||||
|
if (Judgement.TimeOffset > 0)
|
||||||
|
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
||||||
{
|
{
|
||||||
// default state
|
|
||||||
this.MoveToY(-0.1f).FadeOut();
|
|
||||||
|
|
||||||
// animation
|
// animation
|
||||||
this.FadeIn(200).MoveToY(1, preempt);
|
this.FadeIn(200);
|
||||||
}
|
}
|
||||||
|
|
||||||
Expire(true);
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Miss:
|
||||||
|
using (BeginAbsoluteSequence(HitObject.StartTime, true))
|
||||||
|
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,11 +14,19 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
|
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
|
||||||
: base(hitRenderer)
|
: base(rulesetContainer)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
|
||||||
|
Health.Value = 1;
|
||||||
|
Accuracy.Value = 1;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnNewJudgement(CatchJudgement judgement)
|
protected override void OnNewJudgement(CatchJudgement judgement)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -6,21 +6,35 @@ using osu.Game.Rulesets.Catch.Objects;
|
|||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
|
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
|
||||||
{
|
{
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
private readonly Container<Drawable> content;
|
||||||
|
private readonly CatcherArea catcherArea;
|
||||||
|
|
||||||
public CatchPlayfield()
|
public CatchPlayfield()
|
||||||
|
: base(Axes.Y)
|
||||||
{
|
{
|
||||||
|
Reversed.Value = true;
|
||||||
|
|
||||||
Size = new Vector2(1);
|
Size = new Vector2(1);
|
||||||
|
|
||||||
Anchor = Anchor.TopCentre;
|
Anchor = Anchor.TopCentre;
|
||||||
Origin = Anchor.TopCentre;
|
Origin = Anchor.TopCentre;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new CatcherArea
|
content = new Container<Drawable>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
catcherArea = new CatcherArea
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
@ -29,5 +43,24 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
|
||||||
|
{
|
||||||
|
base.Add(h);
|
||||||
|
|
||||||
|
var fruit = (DrawableFruit)h;
|
||||||
|
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
|
||||||
|
fruit.OnJudgement += Fruit_OnJudgement;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
|
||||||
|
{
|
||||||
|
if (obj.Judgement.Result == HitResult.Hit)
|
||||||
|
{
|
||||||
|
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
|
||||||
|
Remove(obj);
|
||||||
|
catcherArea.Add(obj, screenPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||||
@ -14,10 +15,10 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
|
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
|
||||||
{
|
{
|
||||||
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
|
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
|
||||||
|
|
||||||
|
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
|
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
|
||||||
{
|
{
|
||||||
if (h is Fruit)
|
if (h is Fruit)
|
@ -2,145 +2,185 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
public class CatcherArea : Container
|
public class CatcherArea : Container
|
||||||
{
|
{
|
||||||
public override bool HandleInput => true;
|
private Catcher catcher;
|
||||||
|
|
||||||
private Sprite catcher;
|
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
||||||
|
|
||||||
private Drawable createAdditiveFrame() => new Sprite
|
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
|
||||||
{
|
|
||||||
RelativePositionAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.TopLeft,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
|
|
||||||
Texture = catcher.Texture,
|
|
||||||
BlendingMode = BlendingMode.Additive,
|
|
||||||
Position = catcher.Position,
|
|
||||||
Scale = catcher.Scale,
|
|
||||||
};
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures)
|
private void load()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
catcher = new Sprite
|
catcher = new Catcher
|
||||||
{
|
{
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Anchor = Anchor.TopLeft,
|
Anchor = Anchor.TopLeft,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
|
|
||||||
X = 0.5f,
|
X = 0.5f,
|
||||||
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
|
}
|
||||||
},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool leftPressed;
|
|
||||||
private bool rightPressed;
|
|
||||||
|
|
||||||
private int currentDirection;
|
|
||||||
|
|
||||||
private bool dashing;
|
|
||||||
|
|
||||||
protected bool Dashing
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return dashing;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == dashing) return;
|
|
||||||
|
|
||||||
dashing = value;
|
|
||||||
|
|
||||||
if (dashing)
|
|
||||||
Schedule(addAdditiveSprite);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addAdditiveSprite()
|
|
||||||
{
|
|
||||||
if (!dashing) return;
|
|
||||||
|
|
||||||
var additive = createAdditiveFrame();
|
|
||||||
|
|
||||||
Add(additive);
|
|
||||||
|
|
||||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Repeat) return true;
|
|
||||||
|
|
||||||
switch (args.Key)
|
|
||||||
{
|
|
||||||
case Key.Left:
|
|
||||||
currentDirection = -1;
|
|
||||||
leftPressed = true;
|
|
||||||
return true;
|
|
||||||
case Key.Right:
|
|
||||||
currentDirection = 1;
|
|
||||||
rightPressed = true;
|
|
||||||
return true;
|
|
||||||
case Key.ShiftLeft:
|
|
||||||
Dashing = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
|
||||||
{
|
|
||||||
switch (args.Key)
|
|
||||||
{
|
|
||||||
case Key.Left:
|
|
||||||
currentDirection = rightPressed ? 1 : 0;
|
|
||||||
leftPressed = false;
|
|
||||||
return true;
|
|
||||||
case Key.Right:
|
|
||||||
currentDirection = leftPressed ? -1 : 0;
|
|
||||||
rightPressed = false;
|
|
||||||
return true;
|
|
||||||
case Key.ShiftLeft:
|
|
||||||
Dashing = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyUp(state, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (currentDirection == 0) return;
|
catcher.Size = new Vector2(DrawSize.Y);
|
||||||
|
}
|
||||||
|
|
||||||
float speed = Dashing ? 1.5f : 1;
|
private class Catcher : Container
|
||||||
|
{
|
||||||
|
private Texture texture;
|
||||||
|
|
||||||
catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
|
[BackgroundDependencyLoader]
|
||||||
catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
||||||
|
|
||||||
|
Child = createCatcherSprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int currentDirection;
|
||||||
|
|
||||||
|
private bool dashing;
|
||||||
|
|
||||||
|
protected bool Dashing
|
||||||
|
{
|
||||||
|
get { return dashing; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == dashing) return;
|
||||||
|
|
||||||
|
dashing = value;
|
||||||
|
|
||||||
|
if (dashing)
|
||||||
|
Schedule(addAdditiveSprite);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addAdditiveSprite()
|
||||||
|
{
|
||||||
|
if (!dashing) return;
|
||||||
|
|
||||||
|
var additive = createCatcherSprite();
|
||||||
|
|
||||||
|
additive.RelativePositionAxes = Axes.Both;
|
||||||
|
additive.BlendingMode = BlendingMode.Additive;
|
||||||
|
additive.Position = Position;
|
||||||
|
additive.Scale = Scale;
|
||||||
|
|
||||||
|
((CatcherArea)Parent).Add(additive);
|
||||||
|
|
||||||
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Sprite createCatcherSprite() => new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
Texture = texture,
|
||||||
|
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
|
||||||
|
};
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat) return true;
|
||||||
|
|
||||||
|
if (state.Data is CatchAction)
|
||||||
|
{
|
||||||
|
switch ((CatchAction)state.Data)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection--;
|
||||||
|
return true;
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection++;
|
||||||
|
return true;
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
|
{
|
||||||
|
if (state.Data is CatchAction)
|
||||||
|
{
|
||||||
|
switch ((CatchAction)state.Data)
|
||||||
|
{
|
||||||
|
case CatchAction.MoveLeft:
|
||||||
|
currentDirection++;
|
||||||
|
return true;
|
||||||
|
case CatchAction.MoveRight:
|
||||||
|
currentDirection--;
|
||||||
|
return true;
|
||||||
|
case CatchAction.Dash:
|
||||||
|
Dashing = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentDirection == 0) return;
|
||||||
|
|
||||||
|
float speed = Dashing ? 1.5f : 1;
|
||||||
|
|
||||||
|
Scale = new Vector2(Math.Sign(currentDirection), 1);
|
||||||
|
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
|
||||||
|
{
|
||||||
|
fruit.RelativePositionAxes = Axes.None;
|
||||||
|
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
|
||||||
|
|
||||||
|
fruit.Anchor = Anchor.TopCentre;
|
||||||
|
fruit.Origin = Anchor.BottomCentre;
|
||||||
|
fruit.Scale *= 0.7f;
|
||||||
|
fruit.LifetimeEnd = double.MaxValue;
|
||||||
|
fruit.Depth = (float)Time.Current;
|
||||||
|
|
||||||
|
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||||
|
|
||||||
|
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
|
||||||
|
{
|
||||||
|
fruit.X += RNG.Next(-5, 5);
|
||||||
|
fruit.Y -= RNG.Next(0, 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
Add(fruit);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,6 +38,7 @@
|
|||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Collections" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Drawing" />
|
<Reference Include="System.Drawing" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
@ -50,6 +51,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
|
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
|
||||||
<Compile Include="CatchDifficultyCalculator.cs" />
|
<Compile Include="CatchDifficultyCalculator.cs" />
|
||||||
|
<Compile Include="CatchInputManager.cs" />
|
||||||
<Compile Include="Scoring\CatchScoreProcessor.cs" />
|
<Compile Include="Scoring\CatchScoreProcessor.cs" />
|
||||||
<Compile Include="Judgements\CatchJudgement.cs" />
|
<Compile Include="Judgements\CatchJudgement.cs" />
|
||||||
<Compile Include="Objects\CatchBaseHit.cs" />
|
<Compile Include="Objects\CatchBaseHit.cs" />
|
||||||
@ -58,7 +60,7 @@
|
|||||||
<Compile Include="Objects\Fruit.cs" />
|
<Compile Include="Objects\Fruit.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="UI\CatcherArea.cs" />
|
<Compile Include="UI\CatcherArea.cs" />
|
||||||
<Compile Include="UI\CatchHitRenderer.cs" />
|
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||||
<Compile Include="UI\CatchPlayfield.cs" />
|
<Compile Include="UI\CatchPlayfield.cs" />
|
||||||
<Compile Include="CatchRuleset.cs" />
|
<Compile Include="CatchRuleset.cs" />
|
||||||
<Compile Include="Mods\CatchMod.cs" />
|
<Compile Include="Mods\CatchMod.cs" />
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
public class ManiaRuleset : Ruleset
|
public class ManiaRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
{
|
{
|
||||||
@ -118,5 +118,10 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||||
|
|
||||||
public override int LegacyID => 3;
|
public override int LegacyID => 3;
|
||||||
|
|
||||||
|
public ManiaRuleset(RulesetInfo rulesetInfo)
|
||||||
|
: base(rulesetInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies this mod to a hit renderer.
|
/// Applies this mod to a hit renderer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitRenderer">The hit renderer to apply to.</param>
|
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
|
||||||
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
|
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
|
||||||
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
|
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
|
||||||
void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
|
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
|
|
||||||
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
|
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
|
||||||
|
|
||||||
public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
|
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
|
||||||
{
|
{
|
||||||
// We have to generate one speed adjustment per hit object for gravity
|
// We have to generate one speed adjustment per hit object for gravity
|
||||||
foreach (ManiaHitObject obj in hitRenderer.Objects)
|
foreach (ManiaHitObject obj in rulesetContainer.Objects)
|
||||||
{
|
{
|
||||||
MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
|
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
|
||||||
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
||||||
controlPoint.TimingPoint.BeatLength = 1000;
|
controlPoint.TimingPoint.BeatLength = 1000;
|
||||||
|
|
||||||
@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Like with hit objects, we need to generate one speed adjustment per bar line
|
// Like with hit objects, we need to generate one speed adjustment per bar line
|
||||||
foreach (DrawableBarLine barLine in hitRenderer.BarLines)
|
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
|
||||||
{
|
{
|
||||||
var controlPoint = hitRenderer.CreateControlPointAt(barLine.HitObject.StartTime);
|
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
|
||||||
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
||||||
controlPoint.TimingPoint.BeatLength = 1000;
|
controlPoint.TimingPoint.BeatLength = 1000;
|
||||||
|
|
||||||
|
@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
|
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
|
||||||
: base(hitRenderer)
|
: base(rulesetContainer)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class ManiaHitRenderer : ScrollingHitRenderer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Preferred column count. This will only have an effect during the initialization of the play field.
|
/// Preferred column count. This will only have an effect during the initialization of the play field.
|
||||||
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public IEnumerable<DrawableBarLine> BarLines;
|
public IEnumerable<DrawableBarLine> BarLines;
|
||||||
|
|
||||||
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
// Generate the bar lines
|
// Generate the bar lines
|
||||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
@ -82,7 +82,7 @@
|
|||||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||||
<Compile Include="UI\Column.cs" />
|
<Compile Include="UI\Column.cs" />
|
||||||
<Compile Include="UI\ManiaHitRenderer.cs" />
|
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||||
<Compile Include="ManiaRuleset.cs" />
|
<Compile Include="ManiaRuleset.cs" />
|
||||||
<Compile Include="Mods\ManiaMod.cs" />
|
<Compile Include="Mods\ManiaMod.cs" />
|
||||||
|
@ -3,14 +3,13 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using KeyboardState = osu.Framework.Input.KeyboardState;
|
using KeyboardState = osu.Framework.Input.KeyboardState;
|
||||||
using MouseState = osu.Framework.Input.MouseState;
|
using MouseState = osu.Framework.Input.MouseState;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu
|
namespace osu.Game.Rulesets.Osu
|
||||||
{
|
{
|
||||||
public class OsuKeyConversionInputManager : KeyConversionInputManager
|
public class OsuKeyConversionInputManager : PassThroughInputManager
|
||||||
{
|
{
|
||||||
private bool leftViaKeyboard;
|
private bool leftViaKeyboard;
|
||||||
private bool rightViaKeyboard;
|
private bool rightViaKeyboard;
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public class OsuRuleset : Ruleset
|
public class OsuRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuHitRenderer(beatmap, isForCurrentRuleset);
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||||
|
|
||||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||||
{
|
{
|
||||||
@ -126,5 +126,10 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||||
|
|
||||||
public override int LegacyID => 0;
|
public override int LegacyID => 0;
|
||||||
|
|
||||||
|
public OsuRuleset(RulesetInfo rulesetInfo)
|
||||||
|
: base(rulesetInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
|
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
|
||||||
: base(hitRenderer)
|
: base(rulesetContainer)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Input;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
@ -12,14 +13,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Osu.Scoring;
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
|
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
|
||||||
{
|
{
|
||||||
public OsuHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
||||||
|
|
||||||
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
|
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
|
||||||
|
|
||||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
@ -80,7 +80,7 @@
|
|||||||
<Compile Include="OsuKeyConversionInputManager.cs" />
|
<Compile Include="OsuKeyConversionInputManager.cs" />
|
||||||
<Compile Include="UI\OsuSettings.cs" />
|
<Compile Include="UI\OsuSettings.cs" />
|
||||||
<Compile Include="Scoring\OsuScoreProcessor.cs" />
|
<Compile Include="Scoring\OsuScoreProcessor.cs" />
|
||||||
<Compile Include="UI\OsuHitRenderer.cs" />
|
<Compile Include="UI\OsuRulesetContainer.cs" />
|
||||||
<Compile Include="UI\OsuPlayfield.cs" />
|
<Compile Include="UI\OsuPlayfield.cs" />
|
||||||
<Compile Include="OsuRuleset.cs" />
|
<Compile Include="OsuRuleset.cs" />
|
||||||
<Compile Include="Objects\HitCircle.cs" />
|
<Compile Include="Objects\HitCircle.cs" />
|
||||||
|
@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
|
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject, TaikoJudgement> rulesetContainer)
|
||||||
: base(hitRenderer)
|
: base(rulesetContainer)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public class TaikoRuleset : Ruleset
|
public class TaikoRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
{
|
{
|
||||||
@ -103,5 +103,10 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
||||||
|
|
||||||
public override int LegacyID => 1;
|
public override int LegacyID => 1;
|
||||||
|
|
||||||
|
public TaikoRuleset(RulesetInfo rulesetInfo)
|
||||||
|
: base(rulesetInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float DEFAULT_HEIGHT = 178;
|
public const float DEFAULT_HEIGHT = 178;
|
||||||
|
|
||||||
|
@ -21,10 +21,10 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
|
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
|
||||||
{
|
{
|
||||||
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
return new Vector2(1, default_relative_height * aspectAdjust);
|
return new Vector2(1, default_relative_height * aspectAdjust);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||||
|
|
||||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
@ -91,7 +91,7 @@
|
|||||||
<Compile Include="UI\KiaiHitExplosion.cs" />
|
<Compile Include="UI\KiaiHitExplosion.cs" />
|
||||||
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
||||||
<Compile Include="UI\HitExplosion.cs" />
|
<Compile Include="UI\HitExplosion.cs" />
|
||||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
<Compile Include="UI\TaikoRulesetContainer.cs" />
|
||||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||||
<Compile Include="TaikoRuleset.cs" />
|
<Compile Include="TaikoRuleset.cs" />
|
||||||
<Compile Include="Mods\TaikoMod.cs" />
|
<Compile Include="Mods\TaikoMod.cs" />
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
private class DummyRulesetInfo : RulesetInfo
|
private class DummyRulesetInfo : RulesetInfo
|
||||||
{
|
{
|
||||||
public override Ruleset CreateInstance() => new DummyRuleset();
|
public override Ruleset CreateInstance() => new DummyRuleset(this);
|
||||||
|
|
||||||
private class DummyRuleset : Ruleset
|
private class DummyRuleset : Ruleset
|
||||||
{
|
{
|
||||||
@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
public override Mod GetAutoplayMod() => new ModAutoplay();
|
public override Mod GetAutoplayMod() => new ModAutoplay();
|
||||||
|
|
||||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
@ -77,6 +77,11 @@ namespace osu.Game.Beatmaps
|
|||||||
public override string Description => "dummy";
|
public override string Description => "dummy";
|
||||||
|
|
||||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
|
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
|
||||||
|
|
||||||
|
public DummyRuleset(RulesetInfo rulesetInfo)
|
||||||
|
: base(rulesetInfo)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
74
osu.Game/Input/ActionMappingInputManager.cs
Normal file
74
osu.Game/Input/ActionMappingInputManager.cs
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Input
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">The type of the custom action.</typeparam>
|
||||||
|
public class ActionMappingInputManager<T> : PassThroughInputManager
|
||||||
|
where T : struct
|
||||||
|
{
|
||||||
|
private readonly RulesetInfo ruleset;
|
||||||
|
|
||||||
|
private readonly int? variant;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a new instance.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||||
|
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||||
|
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
|
||||||
|
{
|
||||||
|
this.ruleset = ruleset;
|
||||||
|
this.variant = variant;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected IDictionary<Key, T> Mappings { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(BindingStore bindings)
|
||||||
|
{
|
||||||
|
var rulesetId = ruleset?.ID;
|
||||||
|
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
|
||||||
|
Mappings[b.Key] = (T)(object)b.Action;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
mapKey(state, args.Key);
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
|
{
|
||||||
|
mapKey(state, args.Key);
|
||||||
|
return base.OnKeyUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void mapKey(InputState state, Key key)
|
||||||
|
{
|
||||||
|
T mappedData;
|
||||||
|
if (Mappings.TryGetValue(key, out mappedData))
|
||||||
|
state.Data = mappedData;
|
||||||
|
}
|
||||||
|
|
||||||
|
private T parseStringRepresentation(string str)
|
||||||
|
{
|
||||||
|
T res;
|
||||||
|
|
||||||
|
if (Enum.TryParse(str, out res))
|
||||||
|
return res;
|
||||||
|
|
||||||
|
return default(T);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
osu.Game/Input/Binding.cs
Normal file
23
osu.Game/Input/Binding.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using SQLite.Net.Attributes;
|
||||||
|
using SQLiteNetExtensions.Attributes;
|
||||||
|
|
||||||
|
namespace osu.Game.Input
|
||||||
|
{
|
||||||
|
public class Binding
|
||||||
|
{
|
||||||
|
[ForeignKey(typeof(RulesetInfo))]
|
||||||
|
public int? RulesetID { get; set; }
|
||||||
|
|
||||||
|
[Indexed]
|
||||||
|
public int? Variant { get; set; }
|
||||||
|
|
||||||
|
public Key Key { get; set; }
|
||||||
|
|
||||||
|
public int Action { get; set; }
|
||||||
|
}
|
||||||
|
}
|
29
osu.Game/Input/BindingStore.cs
Normal file
29
osu.Game/Input/BindingStore.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using SQLite.Net;
|
||||||
|
|
||||||
|
namespace osu.Game.Input
|
||||||
|
{
|
||||||
|
public class BindingStore : DatabaseBackedStore
|
||||||
|
{
|
||||||
|
public BindingStore(SQLiteConnection connection, Storage storage = null)
|
||||||
|
: base(connection, storage)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Prepare(bool reset = false)
|
||||||
|
{
|
||||||
|
Connection.CreateTable<Binding>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Type[] ValidTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Binding)
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -19,6 +19,7 @@ using osu.Game.Online.API;
|
|||||||
using SQLite.Net;
|
using SQLite.Net;
|
||||||
using osu.Framework.Graphics.Performance;
|
using osu.Framework.Graphics.Performance;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Input;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -37,6 +38,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected ScoreStore ScoreStore;
|
protected ScoreStore ScoreStore;
|
||||||
|
|
||||||
|
protected BindingStore BindingStore;
|
||||||
|
|
||||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||||
|
|
||||||
public APIAccess API;
|
public APIAccess API;
|
||||||
@ -104,6 +107,7 @@ namespace osu.Game
|
|||||||
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
|
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
|
||||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
|
||||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
|
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
|
||||||
|
dependencies.Cache(BindingStore = new BindingStore(connection));
|
||||||
dependencies.Cache(new OsuColour());
|
dependencies.Cache(new OsuColour());
|
||||||
|
|
||||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||||
|
@ -7,16 +7,16 @@ using osu.Game.Rulesets.UI;
|
|||||||
namespace osu.Game.Rulesets.Mods
|
namespace osu.Game.Rulesets.Mods
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An interface for mods that are applied to a HitRenderer.
|
/// An interface for mods that are applied to a RulesetContainer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
|
||||||
public interface IApplicableMod<TObject>
|
public interface IApplicableMod<TObject>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies the mod to a HitRenderer.
|
/// Applies the mod to a RulesetContainer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
|
/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
|
||||||
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
|
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
|
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
|
||||||
|
|
||||||
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
|
public void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
|
||||||
{
|
{
|
||||||
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
|
rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,12 +15,19 @@ namespace osu.Game.Rulesets
|
|||||||
{
|
{
|
||||||
public abstract class Ruleset
|
public abstract class Ruleset
|
||||||
{
|
{
|
||||||
|
public readonly RulesetInfo RulesetInfo;
|
||||||
|
|
||||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||||
|
|
||||||
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
||||||
|
|
||||||
public abstract Mod GetAutoplayMod();
|
public abstract Mod GetAutoplayMod();
|
||||||
|
|
||||||
|
protected Ruleset(RulesetInfo rulesetInfo)
|
||||||
|
{
|
||||||
|
RulesetInfo = rulesetInfo;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempt to create a hit renderer for a beatmap
|
/// Attempt to create a hit renderer for a beatmap
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -28,7 +35,7 @@ namespace osu.Game.Rulesets
|
|||||||
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
|
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
|
||||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
|
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
|
||||||
|
|
||||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||||
|
|
||||||
|
@ -20,6 +20,6 @@ namespace osu.Game.Rulesets
|
|||||||
[Indexed]
|
[Indexed]
|
||||||
public bool Available { get; set; }
|
public bool Available { get; set; }
|
||||||
|
|
||||||
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
|
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
foreach (Type rulesetType in rulesets)
|
foreach (Type rulesetType in rulesets)
|
||||||
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
|
instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo()));
|
||||||
}
|
}
|
||||||
catch (Exception) { }
|
catch (Exception) { }
|
||||||
}
|
}
|
||||||
|
@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
|
protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
|
||||||
{
|
{
|
||||||
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
|
Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
|
||||||
|
|
||||||
hitRenderer.OnJudgement += AddJudgement;
|
rulesetContainer.OnJudgement += AddJudgement;
|
||||||
|
|
||||||
ComputeTargets(hitRenderer.Beatmap);
|
ComputeTargets(rulesetContainer.Beatmap);
|
||||||
|
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
@ -22,12 +23,12 @@ using osu.Game.Rulesets.Beatmaps;
|
|||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Rulesets.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base HitRenderer. Doesn't hold objects.
|
/// Base RulesetContainer. Doesn't hold objects.
|
||||||
/// <para>
|
/// <para>
|
||||||
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class HitRenderer : Container
|
public abstract class RulesetContainer : Container
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when all the judgeable HitObjects have been judged.
|
/// Invoked when all the judgeable HitObjects have been judged.
|
||||||
@ -40,14 +41,14 @@ namespace osu.Game.Rulesets.UI
|
|||||||
public bool AspectAdjust = true;
|
public bool AspectAdjust = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The input manager for this HitRenderer.
|
/// The input manager for this RulesetContainer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key conversion input manager for this HitRenderer.
|
/// The key conversion input manager for this RulesetContainer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected readonly KeyConversionInputManager KeyConversionInputManager;
|
protected readonly PassThroughInputManager KeyConversionInputManager;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we are currently providing the local user a gameplay cursor.
|
/// Whether we are currently providing the local user a gameplay cursor.
|
||||||
@ -66,9 +67,16 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected abstract bool AllObjectsJudged { get; }
|
protected abstract bool AllObjectsJudged { get; }
|
||||||
|
|
||||||
internal HitRenderer()
|
protected readonly Ruleset Ruleset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
|
internal RulesetContainer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
KeyConversionInputManager = CreateKeyConversionInputManager();
|
Ruleset = ruleset;
|
||||||
|
KeyConversionInputManager = CreateActionMappingInputManager();
|
||||||
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
|
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,7 +95,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// Creates a key conversion input manager.
|
/// Creates a key conversion input manager.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The input manager.</returns>
|
/// <returns>The input manager.</returns>
|
||||||
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
|
protected virtual PassThroughInputManager CreateActionMappingInputManager() => new PassThroughInputManager();
|
||||||
|
|
||||||
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
|
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
|
||||||
|
|
||||||
@ -105,14 +113,14 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
|
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
|
||||||
/// and does not load drawable hit objects.
|
/// and does not load drawable hit objects.
|
||||||
/// <para>
|
/// <para>
|
||||||
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||||
public abstract class HitRenderer<TObject> : HitRenderer
|
public abstract class RulesetContainer<TObject> : RulesetContainer
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -133,11 +141,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a hit renderer for a beatmap.
|
/// Creates a hit renderer for a beatmap.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||||
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
|
||||||
{
|
{
|
||||||
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
|
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
|
||||||
|
|
||||||
Mods = beatmap.Mods.Value;
|
Mods = beatmap.Mods.Value;
|
||||||
|
|
||||||
@ -171,7 +180,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies the active mods to this HitRenderer.
|
/// Applies the active mods to this RulesetContainer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mods"></param>
|
/// <param name="mods"></param>
|
||||||
private void applyMods(IEnumerable<Mod> mods)
|
private void applyMods(IEnumerable<Mod> mods)
|
||||||
@ -180,7 +189,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
||||||
mod.ApplyToHitRenderer(this);
|
mod.ApplyToRulesetContainer(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -203,11 +212,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A derivable HitRenderer that manages the Playfield and HitObjects.
|
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
|
||||||
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
|
public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TJudgement : Judgement
|
where TJudgement : Judgement
|
||||||
{
|
{
|
||||||
@ -235,10 +244,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a hit renderer for a beatmap.
|
/// Creates a hit renderer for a beatmap.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||||
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
InputManager.Add(content = new Container
|
InputManager.Add(content = new Container
|
||||||
{
|
{
|
||||||
@ -324,12 +334,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A derivable HitRenderer that manages the Playfield and HitObjects.
|
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="TPlayfield">The type of Playfield contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
|
||||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
|
||||||
public abstract class HitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TObject, TJudgement>
|
public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TJudgement : Judgement
|
where TJudgement : Judgement
|
||||||
where TPlayfield : Playfield<TObject, TJudgement>
|
where TPlayfield : Playfield<TObject, TJudgement>
|
||||||
@ -342,10 +352,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a hit renderer for a beatmap.
|
/// Creates a hit renderer for a beatmap.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||||
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,23 +17,23 @@ using osu.Game.Rulesets.Timing;
|
|||||||
namespace osu.Game.Rulesets.UI
|
namespace osu.Game.Rulesets.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A type of <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
/// A type of <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||||
/// <see cref="HitObject"/>s inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> will scroll within the playfield.
|
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> will scroll within the playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ScrollingHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
|
public abstract class ScrollingRulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TPlayfield, TObject, TJudgement>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TJudgement : Judgement
|
where TJudgement : Judgement
|
||||||
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||||
/// inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/>.
|
/// inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||||
|
|
||||||
protected ScrollingHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
: base(beatmap, isForCurrentRuleset)
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||||
{
|
{
|
||||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
|
||||||
|
|
||||||
replayLoaded = hitRenderer.HasReplayLoaded;
|
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||||
|
|
||||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||||
if (!replayLoaded)
|
if (!replayLoaded)
|
||||||
|
@ -1,16 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Input;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// An InputManager primarily used to map keys to new functions.
|
|
||||||
/// By default this does nothing; override TransformState to make alterations.
|
|
||||||
/// </summary>
|
|
||||||
public class KeyConversionInputManager : PassThroughInputManager
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
internal override bool ShowOverlays => false;
|
internal override bool ShowOverlays => false;
|
||||||
|
|
||||||
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
|
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
|
||||||
|
|
||||||
public Action RestartRequested;
|
public Action RestartRequested;
|
||||||
|
|
||||||
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private RulesetInfo ruleset;
|
private RulesetInfo ruleset;
|
||||||
|
|
||||||
private ScoreProcessor scoreProcessor;
|
private ScoreProcessor scoreProcessor;
|
||||||
protected HitRenderer HitRenderer;
|
protected RulesetContainer RulesetContainer;
|
||||||
|
|
||||||
#region User Settings
|
#region User Settings
|
||||||
|
|
||||||
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private HUDOverlay hudOverlay;
|
private HUDOverlay hudOverlay;
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
|
|
||||||
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
|
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
|
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
|
||||||
@ -93,18 +93,18 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
HitRenderer = rulesetInstance.CreateHitRendererWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
||||||
}
|
}
|
||||||
catch (BeatmapInvalidForRulesetException)
|
catch (BeatmapInvalidForRulesetException)
|
||||||
{
|
{
|
||||||
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
|
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
||||||
// let's try again forcing the beatmap's ruleset.
|
// let's try again forcing the beatmap's ruleset.
|
||||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||||
rulesetInstance = ruleset.CreateInstance();
|
rulesetInstance = ruleset.CreateInstance();
|
||||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!HitRenderer.Objects.Any())
|
if (!RulesetContainer.Objects.Any())
|
||||||
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
|||||||
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||||
|
|
||||||
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
||||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
|
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
|
||||||
decoupledClock.ProcessFrame();
|
decoupledClock.ProcessFrame();
|
||||||
|
|
||||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play
|
|||||||
FramedClock = offsetClock,
|
FramedClock = offsetClock,
|
||||||
OnRetry = Restart,
|
OnRetry = Restart,
|
||||||
OnQuit = Exit,
|
OnQuit = Exit,
|
||||||
CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded,
|
CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
||||||
Retries = RestartCount,
|
Retries = RestartCount,
|
||||||
OnPause = () => {
|
OnPause = () => {
|
||||||
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
||||||
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Clock = offsetClock,
|
Clock = offsetClock,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
HitRenderer,
|
RulesetContainer,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
hudOverlay = new HUDOverlay
|
hudOverlay = new HUDOverlay
|
||||||
@ -184,27 +184,27 @@ namespace osu.Game.Screens.Play
|
|||||||
Action = () => {
|
Action = () => {
|
||||||
//we want to hide the hitrenderer immediately (looks better).
|
//we want to hide the hitrenderer immediately (looks better).
|
||||||
//we may be able to remove this once the mouse cursor trail is improved.
|
//we may be able to remove this once the mouse cursor trail is improved.
|
||||||
HitRenderer?.Hide();
|
RulesetContainer?.Hide();
|
||||||
Restart();
|
Restart();
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||||
|
|
||||||
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
|
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
|
||||||
hudOverlay.BindProcessor(scoreProcessor);
|
hudOverlay.BindProcessor(scoreProcessor);
|
||||||
hudOverlay.BindHitRenderer(HitRenderer);
|
hudOverlay.BindRulesetContainer(RulesetContainer);
|
||||||
|
|
||||||
hudOverlay.Progress.Objects = HitRenderer.Objects;
|
hudOverlay.Progress.Objects = RulesetContainer.Objects;
|
||||||
hudOverlay.Progress.AudioClock = decoupledClock;
|
hudOverlay.Progress.AudioClock = decoupledClock;
|
||||||
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
|
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
|
||||||
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
||||||
|
|
||||||
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
|
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
|
||||||
|
|
||||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
//bind RulesetContainer to ScoreProcessor and ourselves (for a pass situation)
|
||||||
HitRenderer.OnAllJudged += onCompletion;
|
RulesetContainer.OnAllJudged += onCompletion;
|
||||||
|
|
||||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||||
scoreProcessor.Failed += onFail;
|
scoreProcessor.Failed += onFail;
|
||||||
@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Ruleset = ruleset
|
Ruleset = ruleset
|
||||||
};
|
};
|
||||||
scoreProcessor.PopulateScore(score);
|
scoreProcessor.PopulateScore(score);
|
||||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
score.User = RulesetContainer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||||
Push(new Results(score));
|
Push(new Results(score));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
{
|
{
|
||||||
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
|
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
|
||||||
{
|
{
|
||||||
fadeOut();
|
fadeOut();
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
@ -313,7 +313,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
const float fade_out_duration = 250;
|
const float fade_out_duration = 250;
|
||||||
|
|
||||||
HitRenderer?.FadeOut(fade_out_duration);
|
RulesetContainer?.FadeOut(fade_out_duration);
|
||||||
Content.FadeOut(fade_out_duration);
|
Content.FadeOut(fade_out_duration);
|
||||||
|
|
||||||
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
HitRenderer.SetReplay(Replay);
|
RulesetContainer.SetReplay(Replay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -92,6 +92,8 @@
|
|||||||
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
|
<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
|
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
|
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
|
||||||
|
<Compile Include="Input\Binding.cs" />
|
||||||
|
<Compile Include="Input\BindingStore.cs" />
|
||||||
<Compile Include="IO\FileStore.cs" />
|
<Compile Include="IO\FileStore.cs" />
|
||||||
<Compile Include="IO\FileInfo.cs" />
|
<Compile Include="IO\FileInfo.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
|
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
|
||||||
@ -118,6 +120,7 @@
|
|||||||
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
|
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
|
||||||
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
|
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
||||||
|
<Compile Include="Input\ActionMappingInputManager.cs" />
|
||||||
<Compile Include="Users\UserCoverBackground.cs" />
|
<Compile Include="Users\UserCoverBackground.cs" />
|
||||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||||
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
||||||
@ -309,7 +312,6 @@
|
|||||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||||
<Compile Include="Screens\Play\FailOverlay.cs" />
|
<Compile Include="Screens\Play\FailOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
|
|
||||||
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||||
@ -338,9 +340,9 @@
|
|||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
||||||
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
||||||
<Compile Include="Screens\Select\SongSelect.cs" />
|
<Compile Include="Screens\Select\SongSelect.cs" />
|
||||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
|
||||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||||
<Compile Include="Rulesets\UI\ScrollingHitRenderer.cs" />
|
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
|
||||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user