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Fix previously placed vertices in juice stream placement
A different UX than not fixing vertices.
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@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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for (int i = 0; i < VertexCount; i++)
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for (int i = 0; i < VertexCount; i++)
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{
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{
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VertexStates[i].IsSelected = i == index;
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VertexStates[i].IsSelected = i == index;
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VertexStates[i].IsFixed = i != index;
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VertexStates[i].VertexBeforeChange = Vertices[i];
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VertexStates[i].VertexBeforeChange = Vertices[i];
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}
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}
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