Fix previously placed vertices in juice stream placement

A different UX than not fixing vertices.
This commit is contained in:
ekrctb 2021-07-23 10:17:42 +09:00
parent 4509c8bcfb
commit bd3386e770

View File

@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
for (int i = 0; i < VertexCount; i++) for (int i = 0; i < VertexCount; i++)
{ {
VertexStates[i].IsSelected = i == index; VertexStates[i].IsSelected = i == index;
VertexStates[i].IsFixed = i != index;
VertexStates[i].VertexBeforeChange = Vertices[i]; VertexStates[i].VertexBeforeChange = Vertices[i];
} }