mirror of https://github.com/ppy/osu
Fix editor crashing after re-ordering objects
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b841b78cad
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -14,13 +15,42 @@ public class HitObjectContainer : LifetimeManagementContainer
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public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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private readonly Dictionary<DrawableHitObject, (IBindable<double> bindable, double timeAtAdd)> startTimeMap = new Dictionary<DrawableHitObject, (IBindable<double>, double)>();
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public HitObjectContainer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
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public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
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public virtual void Add(DrawableHitObject hitObject)
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{
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// Added first for the comparer to remain ordered during AddInternal
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startTimeMap[hitObject] = (hitObject.HitObject.StartTimeBindable.GetBoundCopy(), hitObject.HitObject.StartTime);
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startTimeMap[hitObject].bindable.BindValueChanged(_ => onStartTimeChanged(hitObject));
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AddInternal(hitObject);
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}
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public virtual bool Remove(DrawableHitObject hitObject)
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{
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bool result = RemoveInternal(hitObject);
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// Removed last for the comparer to remain ordered during RemoveInternal
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startTimeMap[hitObject].bindable.UnbindAll();
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startTimeMap.Remove(hitObject);
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return result;
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}
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private void onStartTimeChanged(DrawableHitObject hitObject)
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{
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if (!RemoveInternal(hitObject))
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return;
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// Update the stored time, preserving the existing bindable
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startTimeMap[hitObject] = (startTimeMap[hitObject].bindable, hitObject.HitObject.StartTime);
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AddInternal(hitObject);
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}
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protected override int Compare(Drawable x, Drawable y)
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{
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@ -28,7 +58,7 @@ protected override int Compare(Drawable x, Drawable y)
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return base.Compare(x, y);
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// Put earlier hitobjects towards the end of the list, so they handle input first
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int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
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int i = startTimeMap[yObj].timeAtAdd.CompareTo(startTimeMap[xObj].timeAtAdd);
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return i == 0 ? CompareReverseChildID(x, y) : i;
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}
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