From 72b8eef36e514c430be84abb82d5eabe1288af20 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 Nov 2020 15:41:56 +0900 Subject: [PATCH 01/25] Add ability to pause/resume replay playback --- .../Input/Bindings/GlobalActionContainer.cs | 6 ++++- osu.Game/Screens/Play/Player.cs | 6 ++++- osu.Game/Screens/Play/ReplayPlayer.cs | 23 ++++++++++++++++++- 3 files changed, 32 insertions(+), 3 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index e5d3a89a88..77f57bd637 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), + new KeyBinding(InputKey.Space, GlobalAction.PauseReplay), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), }; @@ -175,7 +176,7 @@ namespace osu.Game.Input.Bindings [Description("Toggle notifications")] ToggleNotifications, - [Description("Pause")] + [Description("Pause Gameplay")] PauseGameplay, // Editor @@ -196,5 +197,8 @@ namespace osu.Game.Input.Bindings [Description("Random Skin")] RandomSkin, + + [Description("Pause Replay")] + PauseReplay, } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d0a83e3c22..7979b635aa 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -339,7 +339,11 @@ namespace osu.Game.Screens.Play AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded }, IsCounting = false }, - RequestSeek = GameplayClockContainer.Seek, + RequestSeek = time => + { + GameplayClockContainer.Seek(time); + GameplayClockContainer.Start(); + }, Anchor = Anchor.Centre, Origin = Anchor.Centre }, diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 3a4298f22d..2c0b766a17 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -1,12 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Scoring; using osu.Game.Screens.Ranking; namespace osu.Game.Screens.Play { - public class ReplayPlayer : Player + public class ReplayPlayer : Player, IKeyBindingHandler { protected readonly Score Score; @@ -35,5 +37,24 @@ namespace osu.Game.Screens.Play return Score.ScoreInfo; } + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.PauseReplay: + if (GameplayClockContainer.IsPaused.Value) + GameplayClockContainer.Start(); + else + GameplayClockContainer.Stop(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } } } From 1d82557d9f5158006d4c29af41d8ce583e6758f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 Nov 2020 15:42:14 +0900 Subject: [PATCH 02/25] Avoid blocking global actions when skip overlay is not actually active --- osu.Game/Screens/Play/SkipOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index b123757ded..92b304de91 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -133,6 +133,9 @@ namespace osu.Game.Screens.Play switch (action) { case GlobalAction.SkipCutscene: + if (!button.Enabled.Value) + return false; + button.Click(); return true; } From c9a41f9dae9ece4d7de354f1137b521d02d8add0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 Nov 2020 17:14:39 +0900 Subject: [PATCH 03/25] Make all objects in selection candidates for spatial snapping Closes #10898. --- .../Editor/TestSceneManiaBeatSnapGrid.cs | 5 +++ .../Editor/TestSceneOsuDistanceSnapGrid.cs | 3 ++ .../Edit/OsuHitObjectComposer.cs | 11 +++++- .../Editing/TestSceneDistanceSnapGrid.cs | 3 ++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 3 ++ .../Rulesets/Edit/IPositionSnapProvider.cs | 12 ++++++- .../Compose/Components/BlueprintContainer.cs | 34 ++++++++++++++----- .../Compose/Components/Timeline/Timeline.cs | 3 ++ 8 files changed, 64 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs index 654b752001..538a51db5f 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs @@ -96,6 +96,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor throw new System.NotImplementedException(); } + public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) + { + throw new System.NotImplementedException(); + } + public override float GetBeatSnapDistanceAt(double referenceTime) { throw new System.NotImplementedException(); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs index 1232369a0b..9af2a99470 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs @@ -174,6 +174,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private class SnapProvider : IPositionSnapProvider { + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index bfa8ab4431..0490e8b8ce 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -105,11 +105,20 @@ namespace osu.Game.Rulesets.Osu.Edit } } - public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) { if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) return snapResult; + return new SnapResult(screenSpacePosition, null); + } + + public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + { + var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition); + if (positionSnap.ScreenSpacePosition != screenSpacePosition) + return positionSnap; + // will be null if distance snap is disabled or not feasible for the current time value. if (distanceSnapGrid == null) return base.SnapScreenSpacePositionToValidTime(screenSpacePosition); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs b/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs index 8190cf5f89..11830ebe35 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs @@ -153,6 +153,9 @@ namespace osu.Game.Tests.Visual.Editing private class SnapProvider : IPositionSnapProvider { + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public float GetBeatSnapDistanceAt(double referenceTime) => 10; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b90aa6863a..35852f60ea 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -442,6 +442,9 @@ namespace osu.Game.Rulesets.Edit public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); + public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + public abstract float GetBeatSnapDistanceAt(double referenceTime); public abstract float DurationToDistance(double referenceTime, double duration); diff --git a/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs index cce631464f..4664f3808c 100644 --- a/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs @@ -8,12 +8,22 @@ namespace osu.Game.Rulesets.Edit public interface IPositionSnapProvider { /// - /// Given a position, find a valid time snap. + /// Given a position, find a valid time and position snap. /// + /// + /// This call should be equivalent to running with any additional logic that can be performed without the time immutability restriction. + /// /// The screen-space position to be snapped. /// The time and position post-snapping. SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); + /// + /// Given a position, find a value position snap, restricting time to its input value. + /// + /// The screen-space position to be snapped. + /// The position post-snapping. Time will always be null. + SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition); + /// /// Retrieves the distance between two points within a timing point that are one beat length apart. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index df9cadebfc..e9f5238980 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -424,7 +424,7 @@ namespace osu.Game.Screens.Edit.Compose.Components #region Selection Movement - private Vector2? movementBlueprintOriginalPosition; + private Vector2[] movementBlueprintOriginalPositions; private SelectionBlueprint movementBlueprint; private bool isDraggingBlueprint; @@ -442,8 +442,9 @@ namespace osu.Game.Screens.Edit.Compose.Components return; // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject - movementBlueprint = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First(); - movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct + var orderedSelection = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime); + movementBlueprint = orderedSelection.First(); + movementBlueprintOriginalPositions = orderedSelection.Select(m => m.ScreenSpaceSelectionPoint).ToArray(); } /// @@ -459,12 +460,29 @@ namespace osu.Game.Screens.Edit.Compose.Components if (snapProvider == null) return true; - Debug.Assert(movementBlueprintOriginalPosition != null); + Debug.Assert(movementBlueprintOriginalPositions != null); - HitObject draggedObject = movementBlueprint.HitObject; + Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; + + // check for positional snap for every object in selection (for things like object-object snapping) + for (var i = 0; i < movementBlueprintOriginalPositions.Length; i++) + { + var testPosition = movementBlueprintOriginalPositions[i] + distanceTravelled; + + var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition); + + if (positionalResult.ScreenSpacePosition == testPosition) continue; + + // attempt to move the objects, and abort any time based snapping if we can. + if (SelectionHandler.HandleMovement(new MoveSelectionEvent(SelectionHandler.SelectedBlueprints.ElementAt(i), positionalResult.ScreenSpacePosition))) + return true; + } + + // if no positional snapping could be performed, try unrestricted snapping from the earliest + // hitobject in the selection. // The final movement position, relative to movementBlueprintOriginalPosition. - Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; + Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled; // Retrieve a snapped position. var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition); @@ -476,7 +494,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (result.Time.HasValue) { // Apply the start time at the newly snapped-to position - double offset = result.Time.Value - draggedObject.StartTime; + double offset = result.Time.Value - movementBlueprint.HitObject.StartTime; foreach (HitObject obj in Beatmap.SelectedHitObjects) { @@ -497,7 +515,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (movementBlueprint == null) return false; - movementBlueprintOriginalPosition = null; + movementBlueprintOriginalPositions = null; movementBlueprint = null; return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index f6675902fc..20836c0e68 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -224,6 +224,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// public double VisibleRange => track.Length / Zoom; + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); From 09f2a85d71bcca9753e6ed622574ac6ff29cd663 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 Nov 2020 17:40:00 +0900 Subject: [PATCH 04/25] Fix potential test failure due to precision check missing --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index 1ca94df26b..8212a16540 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var first = (OsuHitObject)objects.First(); var second = (OsuHitObject)objects.Last(); - return first.Position == second.Position; + return Precision.AlmostEquals(first.EndPosition, second.Position); }); } From 4eef6c0d4072ef8a2670b0a40b4fcfd07fad1303 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 Nov 2020 17:59:18 +0900 Subject: [PATCH 05/25] Add test coverage --- .../Editor/TestSceneObjectObjectSnap.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index 8212a16540..d20be90001 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -86,5 +86,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor return Precision.AlmostEquals(first.EndPosition, second.Position); }); } + + [Test] + public void TestSecondCircleInSelectionAlsoSnaps() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); + + AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); + + AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0))); + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f))); + AddStep("place third object", () => InputManager.Click(MouseButton.Left)); + + AddStep("enter selection mode", () => InputManager.Key(Key.Number1)); + + AddStep("select objects 2 and 3", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Skip(1))); + + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + + AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0))); + + AddAssert("object 3 snapped to 1", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var third = (OsuHitObject)objects.Last(); + + return Precision.AlmostEquals(first.EndPosition, third.Position); + }); + + AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f))); + + AddAssert("object 2 snapped to 1", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var second = (OsuHitObject)objects.ElementAt(1); + + return Precision.AlmostEquals(first.EndPosition, second.Position); + }); + + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + } } } From 916a313f1965ae52872001bd6b3e511854d3368d Mon Sep 17 00:00:00 2001 From: ekrctb Date: Tue, 24 Nov 2020 19:13:46 +0900 Subject: [PATCH 06/25] Rename PalpableDrawable -> DrawablePalpable --- .../Objects/Drawables/DrawableCatchHitObject.cs | 4 ++-- osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 07f1f79243..7fbc79e4b5 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -13,11 +13,11 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { - public abstract class PalpableDrawableCatchHitObject : DrawableCatchHitObject + public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject { protected Container ScaleContainer { get; private set; } - protected PalpableDrawableCatchHitObject(CatchHitObject hitObject) + protected DrawablePalpableCatchHitObject(CatchHitObject hitObject) : base(hitObject) { Origin = Anchor.Centre; diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs index 9db64eba6e..37a05b5d76 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs @@ -8,7 +8,7 @@ using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables { - public class DrawableDroplet : PalpableDrawableCatchHitObject + public class DrawableDroplet : DrawablePalpableCatchHitObject { public override bool StaysOnPlate => false; diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs index f87c8866b1..b000a728c1 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs @@ -8,7 +8,7 @@ using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables { - public class DrawableFruit : PalpableDrawableCatchHitObject + public class DrawableFruit : DrawablePalpableCatchHitObject { public DrawableFruit(CatchHitObject h) : base(h) From 4f7aa7e54187fa5b6371499b7d963862a37fb678 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Tue, 24 Nov 2020 19:16:03 +0900 Subject: [PATCH 07/25] Move Palpable* to separate files --- .../Objects/CatchHitObject.cs | 8 ---- .../Drawables/DrawableCatchHitObject.cs | 37 ---------------- .../DrawablePalpableCatchHitObject.cs | 44 +++++++++++++++++++ .../Objects/PalpableCatchHitObject.cs | 13 ++++++ 4 files changed, 57 insertions(+), 45 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs create mode 100644 osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index 5985ec9b68..21bb026bae 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -105,14 +105,6 @@ namespace osu.Game.Rulesets.Catch.Objects protected override HitWindows CreateHitWindows() => HitWindows.Empty; } - /// - /// Represents a single object that can be caught by the catcher. - /// - public abstract class PalpableCatchHitObject : CatchHitObject - { - public override bool CanBePlated => true; - } - public enum FruitVisualRepresentation { Pear, diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 7fbc79e4b5..4cbc998447 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -2,49 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { - public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject - { - protected Container ScaleContainer { get; private set; } - - protected DrawablePalpableCatchHitObject(CatchHitObject hitObject) - : base(hitObject) - { - Origin = Anchor.Centre; - Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); - Masking = false; - } - - [BackgroundDependencyLoader] - private void load() - { - AddRangeInternal(new Drawable[] - { - ScaleContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - } - }); - - ScaleContainer.Scale = new Vector2(HitObject.Scale); - } - - protected override Color4 GetComboColour(IReadOnlyList comboColours) => - comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count]; - } - public abstract class DrawableCatchHitObject : DrawableHitObject { protected override double InitialLifetimeOffset => HitObject.TimePreempt; diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs new file mode 100644 index 0000000000..3e843d60c1 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject + { + protected Container ScaleContainer { get; private set; } + + protected DrawablePalpableCatchHitObject(CatchHitObject hitObject) + : base(hitObject) + { + Origin = Anchor.Centre; + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); + Masking = false; + } + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + ScaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + } + }); + + ScaleContainer.Scale = new Vector2(HitObject.Scale); + } + + protected override Color4 GetComboColour(IReadOnlyList comboColours) => + comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count]; + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs new file mode 100644 index 0000000000..3a0cbe3ecd --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Catch.Objects +{ + /// + /// Represents a single object that can be caught by the catcher. + /// + public abstract class PalpableCatchHitObject : CatchHitObject + { + public override bool CanBePlated => true; + } +} From ab7251d742ec03ae9a9feb082ae2867209e0b955 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Tue, 24 Nov 2020 19:57:37 +0900 Subject: [PATCH 08/25] Move members to `PalpableCatchHitObject` --- .../TestSceneFruitObjects.cs | 2 +- .../Beatmaps/CatchBeatmapProcessor.cs | 22 ++++++++-------- .../Preprocessing/CatchDifficultyHitObject.cs | 4 +-- .../Objects/CatchHitObject.cs | 22 ---------------- .../Drawables/DrawableCatchHitObject.cs | 2 -- .../Objects/Drawables/DrawableFruit.cs | 2 ++ .../DrawablePalpableCatchHitObject.cs | 26 +++++++++---------- .../Objects/Drawables/DropletPiece.cs | 2 +- .../Objects/Drawables/FruitPiece.cs | 4 +-- .../Objects/PalpableCatchHitObject.cs | 20 +++++++++++++- .../Replays/CatchAutoGenerator.cs | 17 ++++-------- .../Skinning/LegacyFruitPiece.cs | 3 ++- osu.Game.Rulesets.Catch/UI/Catcher.cs | 6 ++--- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 12 ++++----- 14 files changed, 66 insertions(+), 78 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs index 89063319d6..e8ecd2ca1b 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Tests hitObject.Scale = 1.5f; if (hyperdash) - hitObject.HyperDashTarget = new Banana(); + ((PalpableCatchHitObject)hitObject).HyperDashTarget = new Banana(); d.Anchor = Anchor.Centre; d.RelativePositionAxes = Axes.None; diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index a08c5b6fb1..00ce9ea8c2 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -5,11 +5,11 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; -using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Beatmaps { @@ -192,24 +192,24 @@ namespace osu.Game.Rulesets.Catch.Beatmaps private static void initialiseHyperDash(IBeatmap beatmap) { - List objectWithDroplets = new List(); + List palpableObjects = new List(); foreach (var currentObject in beatmap.HitObjects) { if (currentObject is Fruit fruitObject) - objectWithDroplets.Add(fruitObject); + palpableObjects.Add(fruitObject); if (currentObject is JuiceStream) { - foreach (var currentJuiceElement in currentObject.NestedHitObjects) + foreach (var juice in currentObject.NestedHitObjects) { - if (!(currentJuiceElement is TinyDroplet)) - objectWithDroplets.Add((CatchHitObject)currentJuiceElement); + if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet)) + palpableObjects.Add(palpableObject); } } } - objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); + palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2; @@ -221,10 +221,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps int lastDirection = 0; double lastExcess = halfCatcherWidth; - for (int i = 0; i < objectWithDroplets.Count - 1; i++) + for (int i = 0; i < palpableObjects.Count - 1; i++) { - CatchHitObject currentObject = objectWithDroplets[i]; - CatchHitObject nextObject = objectWithDroplets[i + 1]; + var currentObject = palpableObjects[i]; + var nextObject = palpableObjects[i + 1]; // Reset variables in-case values have changed (e.g. after applying HR) currentObject.HyperDashTarget = null; diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs index 3e21b8fbaf..dcd410e08f 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -12,9 +12,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing { private const float normalized_hitobject_radius = 41.0f; - public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject; + public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject; - public new CatchHitObject LastObject => (CatchHitObject)base.LastObject; + public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject; public readonly float NormalizedPosition; public readonly float LastNormalizedPosition; diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index 21bb026bae..ccd2422381 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -27,11 +27,6 @@ namespace osu.Game.Rulesets.Catch.Objects set => x = value; } - /// - /// Whether this object can be placed on the catcher's plate. - /// - public virtual bool CanBePlated => false; - /// /// A random offset applied to , set by the . /// @@ -63,13 +58,6 @@ namespace osu.Game.Rulesets.Catch.Objects set => ComboIndexBindable.Value = value; } - /// - /// Difference between the distance to the next object - /// and the distance that would have triggered a hyper dash. - /// A value close to 0 indicates a difficult jump (for difficulty calculation). - /// - public float DistanceToHyperDash { get; set; } - public Bindable LastInComboBindable { get; } = new Bindable(); /// @@ -83,16 +71,6 @@ namespace osu.Game.Rulesets.Catch.Objects public float Scale { get; set; } = 1; - /// - /// Whether this fruit can initiate a hyperdash. - /// - public bool HyperDash => HyperDashTarget != null; - - /// - /// The target fruit if we are to initiate a hyperdash. - /// - public CatchHitObject HyperDashTarget; - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 4cbc998447..f9f534f9ab 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -12,8 +12,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { protected override double InitialLifetimeOffset => HitObject.TimePreempt; - public virtual bool StaysOnPlate => HitObject.CanBePlated; - public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale; protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH; diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs index b000a728c1..a2fa79965f 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs @@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableFruit : DrawablePalpableCatchHitObject { + public override bool StaysOnPlate => true; + public DrawableFruit(CatchHitObject h) : base(h) { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index 3e843d60c1..539dbb52d1 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -12,29 +12,27 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject { - protected Container ScaleContainer { get; private set; } + public virtual bool StaysOnPlate => true; - protected DrawablePalpableCatchHitObject(CatchHitObject hitObject) - : base(hitObject) + protected readonly Container ScaleContainer; + + protected DrawablePalpableCatchHitObject(CatchHitObject h) + : base(h) { Origin = Anchor.Centre; Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); - Masking = false; + + AddInternal(ScaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + }); } [BackgroundDependencyLoader] private void load() { - AddRangeInternal(new Drawable[] - { - ScaleContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - } - }); - ScaleContainer.Scale = new Vector2(HitObject.Scale); } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs index c2499446fa..61e6187611 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables private void load(DrawableHitObject drawableObject) { DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; - var hitObject = drawableCatchObject.HitObject; + var hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject; InternalChild = new Pulp { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs index 4bffdab3d8..b14e37d138 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables public const float RADIUS_ADJUST = 1.1f; private Circle border; - private CatchHitObject hitObject; + private PalpableCatchHitObject hitObject; public FruitPiece() { @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables private void load(DrawableHitObject drawableObject) { DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; - hitObject = drawableCatchObject.HitObject; + hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject; AddRangeInternal(new[] { diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs index 3a0cbe3ecd..5e35b9ea12 100644 --- a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -5,9 +5,27 @@ namespace osu.Game.Rulesets.Catch.Objects { /// /// Represents a single object that can be caught by the catcher. + /// This includes normal fruits, droplets, and bananas but excludes objects that acts only as a container of nested hit objects. /// public abstract class PalpableCatchHitObject : CatchHitObject { - public override bool CanBePlated => true; + /// + /// Difference between the distance to the next object + /// and the distance that would have triggered a hyper dash. + /// A value close to 0 indicates a difficult jump (for difficulty calculation). + /// + public float DistanceToHyperDash { get; set; } + + /// + /// Whether this fruit can initiate a hyperdash. + /// + public bool HyperDash => HyperDashTarget != null; + + /// + /// The target fruit if we are to initiate a hyperdash. + /// + public CatchHitObject HyperDashTarget; + + public virtual bool StaysOnPlate => true; } } diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index a4f54bfe82..dfc81ee8d9 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays float lastPosition = CatchPlayfield.CENTER_X; double lastTime = 0; - void moveToNext(CatchHitObject h) + void moveToNext(PalpableCatchHitObject h) { float positionChange = Math.Abs(lastPosition - h.X); double timeAvailable = h.StartTime - lastTime; @@ -101,23 +101,16 @@ namespace osu.Game.Rulesets.Catch.Replays foreach (var obj in Beatmap.HitObjects) { - switch (obj) + if (obj is PalpableCatchHitObject palpableObject) { - case Fruit _: - moveToNext(obj); - break; + moveToNext(palpableObject); } foreach (var nestedObj in obj.NestedHitObjects.Cast()) { - switch (nestedObj) + if (nestedObj is PalpableCatchHitObject palpableNestedObject) { - case Banana _: - case TinyDroplet _: - case Droplet _: - case Fruit _: - moveToNext(nestedObj); - break; + moveToNext(palpableNestedObject); } } } diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs index 381d066750..00ab20152a 100644 --- a/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; @@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Skinning }, }; - if (drawableCatchObject.HitObject.HyperDash) + if (((PalpableCatchHitObject)drawableCatchObject.HitObject).HyperDash) { var hyperDash = new Sprite { diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index a221ca7966..0f0b9df76e 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -220,11 +220,11 @@ namespace osu.Game.Rulesets.Catch.UI /// /// Let the catcher attempt to catch a fruit. /// - /// The fruit to catch. + /// The fruit to catch. /// Whether the catch is possible. - public bool AttemptCatch(CatchHitObject fruit) + public bool AttemptCatch(CatchHitObject hitObject) { - if (!fruit.CanBePlated) + if (!(hitObject is PalpableCatchHitObject fruit)) return false; var halfCatchWidth = catchWidth * 0.5f; diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 5e794a76aa..70739673a9 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI }; } - public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result) + public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result) { if (!result.Type.IsScorable()) return; @@ -69,15 +69,15 @@ namespace osu.Game.Rulesets.Catch.UI lastPlateableFruit.OnLoadComplete += _ => action(); } - if (result.IsHit && fruit.HitObject.CanBePlated) + if (result.IsHit && hitObject.HitObject is PalpableCatchHitObject fruit) { // create a new (cloned) fruit to stay on the plate. the original is faded out immediately. - var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject); + var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit); if (caughtFruit == null) return; caughtFruit.RelativePositionAxes = Axes.None; - caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); + caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(hitObject.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); caughtFruit.IsOnPlate = true; caughtFruit.Anchor = Anchor.TopCentre; @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.UI runAfterLoaded(() => MovableCatcher.Explode(caughtFruit)); } - if (fruit.HitObject.LastInCombo) + if (hitObject.HitObject.LastInCombo) { if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result)) runAfterLoaded(() => MovableCatcher.Explode()); @@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch.UI MovableCatcher.Drop(); } - comboDisplay.OnNewResult(fruit, result); + comboDisplay.OnNewResult(hitObject, result); } public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result) From 3c3229ac4b262ec4856d8ae0c43ed561f2b77a6a Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 25 Nov 2020 07:59:45 +0900 Subject: [PATCH 09/25] Remove redundant `StaysOnPlate` --- osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs | 2 -- osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs | 4 +--- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 4 ++-- 3 files changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs index a2fa79965f..b000a728c1 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs @@ -10,8 +10,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableFruit : DrawablePalpableCatchHitObject { - public override bool StaysOnPlate => true; - public DrawableFruit(CatchHitObject h) : base(h) { diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs index 5e35b9ea12..bdc7dcc1fe 100644 --- a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Catch.Objects @@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Catch.Objects /// The target fruit if we are to initiate a hyperdash. /// public CatchHitObject HyperDashTarget; - - public virtual bool StaysOnPlate => true; } } diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 70739673a9..ad79a23279 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Catch.UI lastPlateableFruit.OnLoadComplete += _ => action(); } - if (result.IsHit && hitObject.HitObject is PalpableCatchHitObject fruit) + if (result.IsHit && hitObject is DrawablePalpableCatchHitObject fruit) { // create a new (cloned) fruit to stay on the plate. the original is faded out immediately. - var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit); + var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject); if (caughtFruit == null) return; From 6e55eb2090c82bd8f1efce579aeebeb17eaadfe0 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 25 Nov 2020 08:00:11 +0900 Subject: [PATCH 10/25] Fix and add comments --- .../Objects/Drawables/DrawablePalpableCatchHitObject.cs | 3 +++ osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs | 4 ++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index 539dbb52d1..c096ea2814 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject { + /// + /// Whether this hit object should stay on the catcher plate when the object is caught by the catcher. + /// public virtual bool StaysOnPlate => true; protected readonly Container ScaleContainer; diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs index bdc7dcc1fe..361b338b2c 100644 --- a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -1,11 +1,11 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Catch.Objects { /// /// Represents a single object that can be caught by the catcher. - /// This includes normal fruits, droplets, and bananas but excludes objects that acts only as a container of nested hit objects. + /// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects. /// public abstract class PalpableCatchHitObject : CatchHitObject { From 323533d94574451fb801645b3f2535c89b94ed3d Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 25 Nov 2020 08:07:59 +0900 Subject: [PATCH 11/25] Add hiding Palpable HitObject property --- .../Objects/Drawables/DrawablePalpableCatchHitObject.cs | 2 ++ osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs | 5 ++--- osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs | 6 +++--- osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs | 5 ++--- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index c096ea2814..935aad914e 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject { + public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject; + /// /// Whether this hit object should stay on the catcher plate when the object is caught by the catcher. /// diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs index 61e6187611..dd0723c744 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs @@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject) { - DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; - var hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject; + var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject; InternalChild = new Pulp { @@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables AccentColour = { BindTarget = drawableObject.AccentColour } }; - if (hitObject.HyperDash) + if (drawableCatchObject.HitObject.HyperDash) { AddInternal(new Container { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs index b14e37d138..f98050ae91 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs @@ -30,12 +30,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject) { - DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; - hitObject = (PalpableCatchHitObject)drawableCatchObject.HitObject; + var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject; + hitObject = drawableCatchObject.HitObject; AddRangeInternal(new[] { - getFruitFor(drawableCatchObject.HitObject.VisualRepresentation), + getFruitFor(hitObject.VisualRepresentation), border = new Circle { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs index 00ab20152a..1494ef3888 100644 --- a/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyFruitPiece.cs @@ -6,7 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; @@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Skinning [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject, ISkinSource skin) { - DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; + var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject; accentColour.BindTo(drawableCatchObject.AccentColour); @@ -52,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Skinning }, }; - if (((PalpableCatchHitObject)drawableCatchObject.HitObject).HyperDash) + if (drawableCatchObject.HitObject.HyperDash) { var hyperDash = new Sprite { From d4c6d6275e4197d81d91531d9f41e26085b8df0c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 25 Nov 2020 16:46:19 +0900 Subject: [PATCH 12/25] Fix volume not being adjustable in the editor using alt-scroll We do this in other places so I think it's fine to handle like this for now (until we come up with a better global solution). Closes #10958. --- osu.Game/Screens/Edit/Editor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 85467d3bbb..3d5c0ddad4 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -375,6 +375,9 @@ namespace osu.Game.Screens.Edit protected override bool OnScroll(ScrollEvent e) { + if (e.ControlPressed || e.AltPressed || e.SuperPressed) + return false; + const double precision = 1; double scrollComponent = e.ScrollDelta.X + e.ScrollDelta.Y; From 0ddeff648d2581a64613346543ce1c5dcb202f8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 25 Nov 2020 17:25:54 +0900 Subject: [PATCH 13/25] Fix incorrect index lookup on non-ordered selections --- .../Compose/Components/BlueprintContainer.cs | 23 +++++++++---------- 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index e9f5238980..def5f396f1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -187,7 +187,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (e.Button == MouseButton.Right) return false; - if (movementBlueprint != null) + if (movementBlueprints != null) { isDraggingBlueprint = true; changeHandler?.BeginChange(); @@ -299,7 +299,7 @@ namespace osu.Game.Screens.Edit.Compose.Components SelectionBlueprints.Remove(blueprint); - if (movementBlueprint == blueprint) + if (movementBlueprints?.Contains(blueprint) == true) finishSelectionMovement(); OnBlueprintRemoved(hitObject); @@ -425,7 +425,7 @@ namespace osu.Game.Screens.Edit.Compose.Components #region Selection Movement private Vector2[] movementBlueprintOriginalPositions; - private SelectionBlueprint movementBlueprint; + private SelectionBlueprint[] movementBlueprints; private bool isDraggingBlueprint; /// @@ -442,9 +442,8 @@ namespace osu.Game.Screens.Edit.Compose.Components return; // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject - var orderedSelection = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime); - movementBlueprint = orderedSelection.First(); - movementBlueprintOriginalPositions = orderedSelection.Select(m => m.ScreenSpaceSelectionPoint).ToArray(); + movementBlueprints = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).ToArray(); + movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray(); } /// @@ -454,7 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether a movement was active. private bool moveCurrentSelection(DragEvent e) { - if (movementBlueprint == null) + if (movementBlueprints == null) return false; if (snapProvider == null) @@ -474,7 +473,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (positionalResult.ScreenSpacePosition == testPosition) continue; // attempt to move the objects, and abort any time based snapping if we can. - if (SelectionHandler.HandleMovement(new MoveSelectionEvent(SelectionHandler.SelectedBlueprints.ElementAt(i), positionalResult.ScreenSpacePosition))) + if (SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints[i], positionalResult.ScreenSpacePosition))) return true; } @@ -488,13 +487,13 @@ namespace osu.Game.Screens.Edit.Compose.Components var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition); // Move the hitobjects. - if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition))) + if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints.First(), result.ScreenSpacePosition))) return true; if (result.Time.HasValue) { // Apply the start time at the newly snapped-to position - double offset = result.Time.Value - movementBlueprint.HitObject.StartTime; + double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime; foreach (HitObject obj in Beatmap.SelectedHitObjects) { @@ -512,11 +511,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether a movement was active. private bool finishSelectionMovement() { - if (movementBlueprint == null) + if (movementBlueprints == null) return false; movementBlueprintOriginalPositions = null; - movementBlueprint = null; + movementBlueprints = null; return true; } From 740b9fb3a08bdffc40a74a1b963ac8864f7d6a75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 25 Nov 2020 17:33:21 +0900 Subject: [PATCH 14/25] Update test to cover non-ordered selection --- .../Editor/TestSceneObjectObjectSnap.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs index d20be90001..6b532e5014 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -98,15 +98,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + AddStep("increment time", () => EditorClock.SeekForward(true)); + AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0))); AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + AddStep("increment time", () => EditorClock.SeekForward(true)); + AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f))); AddStep("place third object", () => InputManager.Click(MouseButton.Left)); AddStep("enter selection mode", () => InputManager.Key(Key.Number1)); - AddStep("select objects 2 and 3", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Skip(1))); + AddStep("select objects 2 and 3", () => + { + // add selection backwards to test non-sequential time ordering + EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]); + EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]); + }); AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); From c744db1b571873d05e9411c3a7fd0053fe3e2fa8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 25 Nov 2020 17:54:03 +0900 Subject: [PATCH 15/25] Rewind pooled DHOs into better states --- .../Objects/Drawables/Pieces/MainCirclePiece.cs | 10 +++++----- .../Skinning/LegacyMainCirclePiece.cs | 10 +++++----- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 12 +++++++++++- 3 files changed, 21 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs index bf2236c945..102166f8dd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs @@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }; } - private readonly IBindable state = new Bindable(); private readonly IBindable accentColour = new Bindable(); private readonly IBindable indexInCurrentCombo = new Bindable(); @@ -50,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { var drawableOsuObject = (DrawableOsuHitObject)drawableObject; - state.BindTo(drawableObject.State); accentColour.BindTo(drawableObject.AccentColour); indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); } @@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { base.LoadComplete(); - state.BindValueChanged(updateState, true); accentColour.BindValueChanged(colour => { explode.Colour = colour.NewValue; @@ -68,15 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }, true); indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true); + + drawableObject.ApplyCustomUpdateState += updateState; + updateState(drawableObject, drawableObject.State.Value); } - private void updateState(ValueChangedEvent state) + private void updateState(DrawableHitObject drawableObject, ArmedState state) { using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) { glow.FadeOut(400); - switch (state.NewValue) + switch (state) { case ArmedState.Hit: const double flash_in = 40; diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index 1551d1c149..21af9a479e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Skinning private SkinnableSpriteText hitCircleText; - private readonly IBindable state = new Bindable(); private readonly Bindable accentColour = new Bindable(); private readonly IBindable indexInCurrentCombo = new Bindable(); @@ -113,7 +112,6 @@ namespace osu.Game.Rulesets.Osu.Skinning if (overlayAboveNumber) AddInternal(hitCircleOverlay.CreateProxy()); - state.BindTo(drawableObject.State); accentColour.BindTo(drawableObject.AccentColour); indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); @@ -137,19 +135,21 @@ namespace osu.Game.Rulesets.Osu.Skinning { base.LoadComplete(); - state.BindValueChanged(updateState, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); if (hasNumber) indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); + + drawableObject.ApplyCustomUpdateState += updateState; + updateState(drawableObject, drawableObject.State.Value); } - private void updateState(ValueChangedEvent state) + private void updateState(DrawableHitObject drawableObject, ArmedState state) { const double legacy_fade_duration = 240; using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) { - switch (state.NewValue) + switch (state) { case ArmedState.Hit: circleSprites.FadeOut(legacy_fade_duration, Easing.Out); diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 537da24e01..4c55938e49 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -259,7 +259,17 @@ namespace osu.Game.Rulesets.Objects.Drawables // If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates. if (IsLoaded) - Schedule(() => updateState(ArmedState.Idle, true)); + { + Scheduler.Add(() => + { + if (Result.IsHit) + updateState(ArmedState.Hit, true); + else if (Result.HasResult) + updateState(ArmedState.Miss, true); + else + updateState(ArmedState.Idle, true); + }); + } hasHitObjectApplied = true; } From 9131546876b33e7a6cf56e18daddea2bbfca089e Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 26 Nov 2020 13:04:19 +0900 Subject: [PATCH 16/25] Workaround TestSceneCatchModRelax failure --- .../Mods/TestSceneCatchModRelax.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs index 1eb0975010..c01aff0aa0 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs @@ -38,17 +38,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods new Fruit { X = 0, - StartTime = 250 + StartTime = 1000 }, new Fruit { X = CatchPlayfield.WIDTH, - StartTime = 500 + StartTime = 2000 }, new JuiceStream { X = CatchPlayfield.CENTER_X, - StartTime = 750, + StartTime = 3000, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }) } } From 8a73b335f3b59bf84e2b71c7d82ba673a4e78375 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 26 Nov 2020 14:26:38 +0900 Subject: [PATCH 17/25] Move catch piece files --- osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs | 1 + osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs | 1 + .../Objects/Drawables/{ => Pieces}/BananaPiece.cs | 3 +-- .../Objects/Drawables/{ => Pieces}/DropletPiece.cs | 3 +-- .../Objects/Drawables/{ => Pieces}/FruitPiece.cs | 2 +- .../Objects/Drawables/{ => Pieces}/GrapePiece.cs | 3 +-- .../Objects/Drawables/{ => Pieces}/PearPiece.cs | 3 +-- .../Objects/Drawables/{ => Pieces}/PineapplePiece.cs | 3 +-- .../Objects/Drawables/{ => Pieces}/PulpFormation.cs | 2 +- .../Objects/Drawables/{ => Pieces}/RaspberryPiece.cs | 3 +-- 10 files changed, 10 insertions(+), 14 deletions(-) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/BananaPiece.cs (88%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/DropletPiece.cs (95%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/FruitPiece.cs (98%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/GrapePiece.cs (92%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/PearPiece.cs (92%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/PineapplePiece.cs (93%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/PulpFormation.cs (96%) rename osu.Game.Rulesets.Catch/Objects/Drawables/{ => Pieces}/RaspberryPiece.cs (93%) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs index 37a05b5d76..74cd240aa3 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Utils; +using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs index b000a728c1..96e24bf76c 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Utils; +using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/BananaPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BananaPiece.cs similarity index 88% rename from osu.Game.Rulesets.Catch/Objects/Drawables/BananaPiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BananaPiece.cs index ebb0bf0f2c..fa8837dec5 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/BananaPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BananaPiece.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class BananaPiece : PulpFormation { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs similarity index 95% rename from osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs index dd0723c744..6de3167958 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs @@ -5,12 +5,11 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class DropletPiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs similarity index 98% rename from osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs index f98050ae91..632c8e6f3a 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/FruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { internal class FruitPiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/GrapePiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/GrapePiece.cs similarity index 92% rename from osu.Game.Rulesets.Catch/Objects/Drawables/GrapePiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/GrapePiece.cs index 1d1faf893b..15349c18d5 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/GrapePiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/GrapePiece.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class GrapePiece : PulpFormation { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/PearPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PearPiece.cs similarity index 92% rename from osu.Game.Rulesets.Catch/Objects/Drawables/PearPiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PearPiece.cs index 7f14217cda..3372a06996 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/PearPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PearPiece.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class PearPiece : PulpFormation { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/PineapplePiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PineapplePiece.cs similarity index 93% rename from osu.Game.Rulesets.Catch/Objects/Drawables/PineapplePiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PineapplePiece.cs index c328ba1837..7f80c58178 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/PineapplePiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PineapplePiece.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class PineapplePiece : PulpFormation { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/PulpFormation.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PulpFormation.cs similarity index 96% rename from osu.Game.Rulesets.Catch/Objects/Drawables/PulpFormation.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PulpFormation.cs index be70c3400c..1df548e70a 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/PulpFormation.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/PulpFormation.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public abstract class PulpFormation : CompositeDrawable { diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/RaspberryPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/RaspberryPiece.cs similarity index 93% rename from osu.Game.Rulesets.Catch/Objects/Drawables/RaspberryPiece.cs rename to osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/RaspberryPiece.cs index 22ce3ba5b3..288ece95b2 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/RaspberryPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/RaspberryPiece.cs @@ -2,10 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces; using osuTK; -namespace osu.Game.Rulesets.Catch.Objects.Drawables +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { public class RaspberryPiece : PulpFormation { From cafe8cf7fad552ed741afacd751f39147ee2da51 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 26 Nov 2020 14:36:42 +0900 Subject: [PATCH 18/25] Refactor border of fruits to classes --- .../Objects/Drawables/Pieces/BorderPiece.cs | 31 +++++++++++++ .../Objects/Drawables/Pieces/DropletPiece.cs | 33 +------------- .../Objects/Drawables/Pieces/FruitPiece.cs | 43 ++----------------- .../Drawables/Pieces/HyperBorderPiece.cs | 22 ++++++++++ .../Pieces/HyperDropletBorderPiece.cs | 14 ++++++ 5 files changed, 71 insertions(+), 72 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BorderPiece.cs create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperBorderPiece.cs create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperDropletBorderPiece.cs diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BorderPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BorderPiece.cs new file mode 100644 index 0000000000..1e7a0b0685 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/BorderPiece.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces +{ + public class BorderPiece : Circle + { + public BorderPiece() + { + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + BorderColour = Color4.White; + BorderThickness = 6f * FruitPiece.RADIUS_ADJUST; + + // Border is drawn only when there is a child drawable. + Child = new Box + { + AlwaysPresent = true, + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }; + } + } +} + diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs index 6de3167958..bcef30fda8 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/DropletPiece.cs @@ -4,8 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; using osuTK; @@ -31,36 +29,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces if (drawableCatchObject.HitObject.HyperDash) { - AddInternal(new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(2f), - Depth = 1, - Children = new Drawable[] - { - new Circle - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR, - BorderThickness = 6, - Children = new Drawable[] - { - new Box - { - AlwaysPresent = true, - Alpha = 0.3f, - Blending = BlendingParameters.Additive, - RelativeSizeAxes = Axes.Both, - Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR, - } - } - } - } - }); + AddInternal(new HyperDropletBorderPiece()); } } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs index 632c8e6f3a..208c9f8316 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/FruitPiece.cs @@ -5,10 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects.Drawables; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { @@ -19,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces /// public const float RADIUS_ADJUST = 1.1f; - private Circle border; + private BorderPiece border; private PalpableCatchHitObject hitObject; public FruitPiece() @@ -36,46 +33,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces AddRangeInternal(new[] { getFruitFor(hitObject.VisualRepresentation), - border = new Circle - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - BorderColour = Color4.White, - BorderThickness = 6f * RADIUS_ADJUST, - Children = new Drawable[] - { - new Box - { - AlwaysPresent = true, - Alpha = 0, - RelativeSizeAxes = Axes.Both - } - } - }, + border = new BorderPiece(), }); if (hitObject.HyperDash) { - AddInternal(new Circle - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR, - BorderThickness = 12f * RADIUS_ADJUST, - Children = new Drawable[] - { - new Box - { - AlwaysPresent = true, - Alpha = 0.3f, - Blending = BlendingParameters.Additive, - RelativeSizeAxes = Axes.Both, - Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR, - } - } - }); + AddInternal(new HyperBorderPiece()); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperBorderPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperBorderPiece.cs new file mode 100644 index 0000000000..60bb07e89d --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperBorderPiece.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.UI; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces +{ + public class HyperBorderPiece : BorderPiece + { + public HyperBorderPiece() + { + BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + BorderThickness = 12f * FruitPiece.RADIUS_ADJUST; + + Child.Alpha = 0.3f; + Child.Blending = BlendingParameters.Additive; + Child.Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + } + } +} + diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperDropletBorderPiece.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperDropletBorderPiece.cs new file mode 100644 index 0000000000..1bd9fd6bb2 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/Pieces/HyperDropletBorderPiece.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces +{ + public class HyperDropletBorderPiece : HyperBorderPiece + { + public HyperDropletBorderPiece() + { + Size /= 2; + BorderThickness = 6f; + } + } +} From f562854feb72d51a4b198db2b69e5ea5132c6131 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 26 Nov 2020 17:22:22 +0900 Subject: [PATCH 19/25] Fix timeline objects sometimes not receiving combo colours --- .../Timeline/TimelineHitObjectBlueprint.cs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 975433d407..d534fb3e13 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -55,6 +55,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private const float circle_size = 24; + [Resolved(CanBeNull = true)] + private HitObjectComposer composer { get; set; } + public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) { @@ -152,19 +155,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline updateShadows(); } - [BackgroundDependencyLoader(true)] - private void load(HitObjectComposer composer) + protected override void LoadComplete() { + base.LoadComplete(); + if (composer != null) { // best effort to get the drawable representation for grabbing colour and what not. drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject); } - } - - protected override void LoadComplete() - { - base.LoadComplete(); if (HitObject is IHasComboInformation comboInfo) { From e53f849aa056ac40f5dc9d745a0ad1bc94541e87 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 26 Nov 2020 18:14:25 +0900 Subject: [PATCH 20/25] Completely separate combo colours from DHOs --- osu.Game.Rulesets.Catch/Objects/Banana.cs | 28 ++++++- .../Objects/Drawables/DrawableBanana.cs | 25 ------ .../DrawablePalpableCatchHitObject.cs | 5 -- .../Objects/PalpableCatchHitObject.cs | 8 +- .../Objects/Drawables/DrawableHitObject.cs | 8 +- .../Objects/Types/IHasComboInformation.cs | 11 +++ .../Timeline/TimelineHitObjectBlueprint.cs | 84 ++++++++----------- .../Screens/Edit/Compose/ComposeScreen.cs | 20 ++++- 8 files changed, 103 insertions(+), 86 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Banana.cs b/osu.Game.Rulesets.Catch/Objects/Banana.cs index 4ecfb7b16d..d1033f7801 100644 --- a/osu.Game.Rulesets.Catch/Objects/Banana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Banana.cs @@ -2,13 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Types; +using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects { - public class Banana : Fruit + public class Banana : Fruit, IHasComboInformation { /// /// Index of banana in current shower. @@ -26,6 +29,29 @@ namespace osu.Game.Rulesets.Catch.Objects Samples = samples; } + private Color4? colour; + + Color4 IHasComboInformation.GetComboColour(IReadOnlyList comboColours) + { + // override any external colour changes with banananana + return colour ??= getBananaColour(); + } + + private Color4 getBananaColour() + { + switch (RNG.Next(0, 3)) + { + default: + return new Color4(255, 240, 0, 255); + + case 1: + return new Color4(255, 192, 0, 255); + + case 2: + return new Color4(214, 221, 28, 255); + } + } + private class BananaHitSampleInfo : HitSampleInfo { private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" }; diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs index a865984d45..7748b1c565 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Utils; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { @@ -15,14 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { } - private Color4? colour; - - protected override Color4 GetComboColour(IReadOnlyList comboColours) - { - // override any external colour changes with banananana - return colour ??= getBananaColour(); - } - protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); @@ -46,20 +36,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (Samples != null) Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; } - - private Color4 getBananaColour() - { - switch (RNG.Next(0, 3)) - { - default: - return new Color4(255, 240, 0, 255); - - case 1: - return new Color4(255, 192, 0, 255); - - case 2: - return new Color4(214, 221, 28, 255); - } - } } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index 935aad914e..9339a1c420 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -1,12 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { @@ -40,8 +38,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables { ScaleContainer.Scale = new Vector2(HitObject.Scale); } - - protected override Color4 GetComboColour(IReadOnlyList comboColours) => - comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count]; } } diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs index 361b338b2c..995f61c386 100644 --- a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -1,13 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using osu.Game.Rulesets.Objects.Types; +using osuTK.Graphics; + namespace osu.Game.Rulesets.Catch.Objects { /// /// Represents a single object that can be caught by the catcher. /// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects. /// - public abstract class PalpableCatchHitObject : CatchHitObject + public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation { /// /// Difference between the distance to the next object @@ -25,5 +29,7 @@ namespace osu.Game.Rulesets.Catch.Objects /// The target fruit if we are to initiate a hyperdash. /// public CatchHitObject HyperDashTarget; + + Color4 IHasComboInformation.GetComboColour(IReadOnlyList comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count]; } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 537da24e01..571b05cc05 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -529,11 +529,10 @@ namespace osu.Game.Rulesets.Objects.Drawables private void updateComboColour() { - if (!(HitObject is IHasComboInformation)) return; + if (!(HitObject is IHasComboInformation combo)) return; - var comboColours = CurrentSkin.GetConfig>(GlobalSkinColours.ComboColours)?.Value; - - AccentColour.Value = GetComboColour(comboColours); + var comboColours = CurrentSkin.GetConfig>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty(); + AccentColour.Value = combo.GetComboColour(comboColours); } /// @@ -544,6 +543,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// This will only be called if the implements . /// /// A list of combo colours provided by the beatmap or skin. Can be null if not available. + [Obsolete("Unused. Implement IHasComboInformation and IHasComboInformation.GetComboColour() on the HitObject model instead.")] // Can be removed 20210527 protected virtual Color4 GetComboColour(IReadOnlyList comboColours) { if (!(HitObject is IHasComboInformation combo)) diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs index 211c077d4f..4f66802079 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs @@ -1,7 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using JetBrains.Annotations; using osu.Framework.Bindables; +using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Types { @@ -35,5 +38,13 @@ namespace osu.Game.Rulesets.Objects.Types /// Whether this is the last object in the current combo. /// bool LastInCombo { get; set; } + + /// + /// Retrieves the colour of the combo described by this object from a set of possible combo colours. + /// Defaults to using to decide the colour. + /// + /// A list of possible combo colours provided by the beatmap or skin. + /// The colour of the combo described by this object. + Color4 GetComboColour([NotNull] IReadOnlyList comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index d534fb3e13..657c5834b2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -19,8 +18,8 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -28,35 +27,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineHitObjectBlueprint : SelectionBlueprint { - private readonly Circle circle; + private const float thickness = 5; + private const float shadow_radius = 5; + private const float circle_size = 24; + + public Action OnDragHandled; [UsedImplicitly] private readonly Bindable startTime; - public Action OnDragHandled; + private Bindable indexInCurrentComboBindable; + private Bindable comboIndexBindable; + private readonly Circle circle; private readonly DragBar dragBar; - private readonly List shadowComponents = new List(); - - private DrawableHitObject drawableHitObject; - - private Bindable comboColour; - private readonly Container mainComponents; - private readonly OsuSpriteText comboIndexText; - private Bindable comboIndex; - - private const float thickness = 5; - - private const float shadow_radius = 5; - - private const float circle_size = 24; - - [Resolved(CanBeNull = true)] - private HitObjectComposer composer { get; set; } + [Resolved] + private ISkinSource skin { get; set; } public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) @@ -159,38 +149,38 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.LoadComplete(); - if (composer != null) - { - // best effort to get the drawable representation for grabbing colour and what not. - drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject); - } - if (HitObject is IHasComboInformation comboInfo) { - comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); - comboIndex.BindValueChanged(combo => - { - comboIndexText.Text = (combo.NewValue + 1).ToString(); - }, true); + indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); + indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true); + + comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); + comboIndexBindable.BindValueChanged(_ => updateComboColour(), true); + + skin.SourceChanged += updateComboColour; } + } - if (drawableHitObject != null) - { - comboColour = drawableHitObject.AccentColour.GetBoundCopy(); - comboColour.BindValueChanged(colour => - { - if (HitObject is IHasDuration) - mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); - else - mainComponents.Colour = drawableHitObject.AccentColour.Value; + private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); - var col = mainComponents.Colour.TopLeft.Linear; - float brightness = col.R + col.G + col.B; + private void updateComboColour() + { + if (!(HitObject is IHasComboInformation combo)) + return; - // decide the combo index colour based on brightness? - comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; - }, true); - } + var comboColours = skin.GetConfig>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty(); + var comboColour = combo.GetComboColour(comboColours); + + if (HitObject is IHasDuration) + mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, Color4.White); + else + mainComponents.Colour = comboColour; + + var col = mainComponents.Colour.TopLeft.Linear; + float brightness = col.R + col.G + col.B; + + // decide the combo index colour based on brightness? + comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; } protected override void Update() diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index 46d5eb40b4..c297a03dbf 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -43,6 +44,21 @@ namespace osu.Game.Screens.Edit.Compose if (ruleset == null || composer == null) return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); + return wrapSkinnableContent(composer); + } + + protected override Drawable CreateTimelineContent() + { + if (ruleset == null || composer == null) + return base.CreateTimelineContent(); + + return wrapSkinnableContent(new TimelineBlueprintContainer(composer)); + } + + private Drawable wrapSkinnableContent(Drawable content) + { + Debug.Assert(ruleset != null); + var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation @@ -51,9 +67,7 @@ namespace osu.Game.Screens.Edit.Compose // load the skinning hierarchy first. // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. - return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer)); + return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content)); } - - protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer); } } From 3346c06aca2469288f1aa2a4ed48fc7595c97122 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 26 Nov 2020 20:04:44 +0900 Subject: [PATCH 21/25] Rename variable/text to be more verbose as to toggle purpose --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++--- osu.Game/Screens/Play/ReplayPlayer.cs | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 77f57bd637..2736c20da9 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -69,7 +69,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), - new KeyBinding(InputKey.Space, GlobalAction.PauseReplay), + new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), }; @@ -198,7 +198,7 @@ namespace osu.Game.Input.Bindings [Description("Random Skin")] RandomSkin, - [Description("Pause Replay")] - PauseReplay, + [Description("Pause / resume replay")] + TogglePauseReplay, } } diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 2c0b766a17..294d116f51 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play { switch (action) { - case GlobalAction.PauseReplay: + case GlobalAction.TogglePauseReplay: if (GameplayClockContainer.IsPaused.Value) GameplayClockContainer.Start(); else From 1e79cb498b8454d2a6349bae36d7ff0fe788f484 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 26 Nov 2020 20:07:16 +0900 Subject: [PATCH 22/25] Standardise binding description case to sentence casing --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index e5d3a89a88..9af1b49ef9 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -163,10 +163,10 @@ namespace osu.Game.Input.Bindings [Description("Toggle now playing overlay")] ToggleNowPlaying, - [Description("Previous Selection")] + [Description("Previous selection")] SelectPrevious, - [Description("Next Selection")] + [Description("Next selection")] SelectNext, [Description("Home")] @@ -175,26 +175,26 @@ namespace osu.Game.Input.Bindings [Description("Toggle notifications")] ToggleNotifications, - [Description("Pause")] + [Description("Pause gameplay")] PauseGameplay, // Editor - [Description("Setup Mode")] + [Description("Setup mode")] EditorSetupMode, - [Description("Compose Mode")] + [Description("Compose mode")] EditorComposeMode, - [Description("Design Mode")] + [Description("Design mode")] EditorDesignMode, - [Description("Timing Mode")] + [Description("Timing mode")] EditorTimingMode, [Description("Hold for HUD")] HoldForHUD, - [Description("Random Skin")] + [Description("Random skin")] RandomSkin, } } From aa4da2a5f82af9141e1efeee7a547313822165c0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 26 Nov 2020 23:42:05 +0900 Subject: [PATCH 23/25] Add xmldoc on State --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4c55938e49..1427453c5f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -128,6 +128,12 @@ namespace osu.Game.Rulesets.Objects.Drawables private readonly Bindable state = new Bindable(); + /// + /// The state of this . + /// + /// + /// For pooled hitobjects, is recommended to be used instead for better editor/rewinding support. + /// public IBindable State => state; /// From 57454bbb1c50d0af8bf9e1d2a9da5db9993e354f Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 27 Nov 2020 10:13:05 +0900 Subject: [PATCH 24/25] Remove hitObject argument from OnApply and OnFree --- .../Objects/Drawables/DrawableOsuHitObject.cs | 8 ++++---- .../Objects/Drawables/DrawableSlider.cs | 8 ++++---- .../Objects/Drawables/DrawableSliderHead.cs | 4 ++-- .../Visual/Gameplay/TestScenePoolingRuleset.cs | 4 ++-- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 10 ++++------ 5 files changed, 16 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index a26db06ede..4b7f048c1b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }); } - protected override void OnApply(HitObject hitObject) + protected override void OnApply() { - base.OnApply(hitObject); + base.OnApply(); IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable); PositionBindable.BindTo(HitObject.PositionBindable); @@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000; } - protected override void OnFree(HitObject hitObject) + protected override void OnFree() { - base.OnFree(hitObject); + base.OnFree(); IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable); PositionBindable.UnbindFrom(HitObject.PositionBindable); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 6340367593..dd27ac990e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -86,18 +86,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.BindValueChanged(updateSlidingSample); } - protected override void OnApply(HitObject hitObject) + protected override void OnApply() { - base.OnApply(hitObject); + base.OnApply(); // Ensure that the version will change after the upcoming BindTo(). pathVersion.Value = int.MaxValue; PathVersion.BindTo(HitObject.Path.Version); } - protected override void OnFree(HitObject hitObject) + protected override void OnFree() { - base.OnFree(hitObject); + base.OnFree(); PathVersion.UnbindFrom(HitObject.Path.Version); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index fd0f35d20d..b5c33c0924 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -36,9 +36,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables pathVersion.BindValueChanged(_ => updatePosition()); } - protected override void OnFree(HitObject hitObject) + protected override void OnFree() { - base.OnFree(hitObject); + base.OnFree(); pathVersion.UnbindFrom(drawableSlider.PathVersion); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index 3e777119c4..cd7d692b0a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay }); } - protected override void OnApply(HitObject hitObject) + protected override void OnApply() { - base.OnApply(hitObject); + base.OnApply(); Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200)); } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 2e37e8977a..9c799bcf32 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Objects.Drawables HitObject.DefaultsApplied += onDefaultsApplied; - OnApply(hitObject); + OnApply(); HitObjectApplied?.Invoke(this); // If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates. @@ -315,7 +315,7 @@ namespace osu.Game.Rulesets.Objects.Drawables HitObject.DefaultsApplied -= onDefaultsApplied; - OnFree(HitObject); + OnFree(); HitObject = null; Result = null; @@ -340,16 +340,14 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Invoked for this to take on any values from a newly-applied . /// - /// The being applied. - protected virtual void OnApply(HitObject hitObject) + protected virtual void OnApply() { } /// /// Invoked for this to revert any values previously taken on from the currently-applied . /// - /// The currently-applied . - protected virtual void OnFree(HitObject hitObject) + protected virtual void OnFree() { } From fe85b7d482a0aabb076387f174fbbc9ab7835e77 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 27 Nov 2020 10:18:00 +0900 Subject: [PATCH 25/25] Remove unused import --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index b5c33c0924..3a92938d75 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types;