diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index f8eee7be56..9674ef7ae1 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Leaderboards; using osu.Game.Overlays; @@ -503,6 +504,22 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("test dispose doesn't crash", () => Game.Dispose()); } + [Test] + public void TestRapidBackButtonExit() + { + AddStep("set hold delay to 0", () => Game.LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0)); + + AddStep("press escape twice rapidly", () => + { + InputManager.Key(Key.Escape); + InputManager.Key(Key.Escape); + }); + + pushEscape(); + + AddAssert("exit dialog is shown", () => Game.Dependencies.Get().CurrentDialog != null); + } + private Func playToResults() { Player player = null;