Ensure min and max stars are correctly ordered

This commit is contained in:
Dean Herbert 2020-01-25 00:11:20 +09:00
parent 92a5fbe948
commit bc75290655
1 changed files with 11 additions and 0 deletions

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
@ -10,11 +12,20 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class SongSelectSettings : SettingsSubsection
{
private Bindable<double> minStars;
private Bindable<double> maxStars;
protected override string Header => "Song Select";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
minStars = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum);
maxStars = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum);
minStars.ValueChanged += min => maxStars.Value = Math.Max(min.NewValue, maxStars.Value);
maxStars.ValueChanged += max => minStars.Value = Math.Min(max.NewValue, minStars.Value);
Children = new Drawable[]
{
new SettingsCheckbox