Clean up logic and variables

This commit is contained in:
Dean Herbert 2018-08-16 18:18:15 +09:00
parent 870f6bea47
commit bc22a28fef
1 changed files with 27 additions and 17 deletions

View File

@ -7,13 +7,14 @@
using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@ -22,8 +23,8 @@ public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfi
public void Update(Playfield playfield)
{
bool hitStill = false;
bool hitOnce = false;
bool requiresHold = false;
bool requiresHit = false;
const float relax_leniency = 3;
@ -35,45 +36,54 @@ public void Update(Playfield playfield)
double time = osuHit.Clock.CurrentTime;
double relativetime = time - osuHit.HitObject.StartTime;
if (osuHit.IsAlive && time >= osuHit.HitObject.StartTime - relax_leniency)
{
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
continue;
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
hitStill |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
continue;
hitOnce |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
}
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
}
var osuHitSample = playfield.HitObjects.Objects.First(d => d is DrawableOsuHitObject) as DrawableOsuHitObject;
if (hitOnce)
if (requiresHit)
{
hit(osuHitSample, false);
hit(osuHitSample, true);
addAction(false);
addAction(true);
}
hit(osuHitSample, hitStill);
addAction(requiresHold);
}
private bool wasHit;
private bool wasLeft;
private void hit(DrawableOsuHitObject osuHit, bool hitting)
private OsuInputManager osuInputManager;
private void addAction(bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
osuHit.OsuActionInputManager.HandleCustomInput(new InputState(), state);
osuInputManager.HandleCustomInput(new InputState(), state);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
}
}
}