mirror of https://github.com/ppy/osu
Fix old-style legacy spinner fade in not matching stable
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@ -92,8 +92,8 @@ protected override void UpdateStateTransforms(DrawableHitObject drawableHitObjec
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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this.FadeOut();
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2))
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this.FadeInFromZero(spinner.TimeFadeIn / 2);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn))
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this.FadeInFromZero(spinner.TimeFadeIn);
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}
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protected override void Update()
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