mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Merge pull request #4299 from nekodex/fix-flying-logo
Fix osu! logo traveling in a weird direction on entering gameplay
This commit is contained in:
commit
bbeecd6c26
@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu
|
||||
}, delay_step_two);
|
||||
}
|
||||
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
logo.Colour = Color4.White;
|
||||
logo.Ripple = false;
|
||||
|
||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Screens
|
||||
logo.FadeOut(300, Easing.OutQuint);
|
||||
logo.Anchor = Anchor.TopLeft;
|
||||
logo.Origin = Anchor.Centre;
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
logo.BeatMatching = true;
|
||||
logo.Triangles = true;
|
||||
logo.Ripple = true;
|
||||
|
@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
|
||||
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
|
||||
logo.FadeIn(350);
|
||||
|
@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
Vector2 position = new Vector2(0.95f, 0.96f);
|
||||
|
||||
if (logo.Alpha > 0.8f)
|
||||
|
Loading…
Reference in New Issue
Block a user